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Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Introduces the basic theories and 3D modeling toolset behind Sculptris—a free sculpting program—and walks through two hands-on sculpting projects.
Teaches digital artists how to create realistic assets such as 3D characters, immersive game environments, and product designs in Mudbox.
Introduces the skills needed to create photorealistic 3D creatures for film, video, and game production.
Design and build a 3D human character that can be used for feature film, broadcast, and games.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Demonstrates how to create professional, realistic 3D characters from scratch in Maya 2011.
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