Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Shows professional users of Google's popular 3D modeling software how to create compelling 3D graphics.
George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max.
“It is so enlightening to have the blinders removed, and see the individual parts explained and how they relate to each other.” —Daniel J.
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