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Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Make your animations "look" right by creating smooth motion, with these software-agnostic tricks from animation expert George Maestri.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to draw, design, and animate your ideas in SketchUp, the fun (and free) 3D drawing software.
Find out how to model an iconic car—the Aston Marton DB5—in the free 3D modeling application Blender.
A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to create more compelling 3D models using the advanced features in SketchUp Pro.
Learn about shading and lighting realistic 3D renders with Cycles.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Create and animate highly controllable characters using After Effects.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Shows professional users of Trimble's popular 3D modeling software how to create compelling 3D graphics.
Reviews the major enhancements to Trimble's free, user-friendly 3D modeling software.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.