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A quick introduction to Maya's MEL (or Maya Embedded Language) scripting, which can help speed up repetitive tasks and give you access to advanced features.
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
Learn how to model basic objects in Blender and create professional-quality renders of product designs.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Learn how to rig your 3D characters for realistic motion and animation with 3ds Max.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Learn how to create walk, run, and skip animations that give your character style and subtly move the story along.
Learn how to create more compelling 3D models using the advanced features in SketchUp Pro.
Meet Toxik, a node-based compositor for Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
Start drawing, designing, and rendering your ideas with SketchUp, the 3D modeling toolkit used for everything from engineering to game design.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Learn about shading and lighting realistic 3D renders with Cycles.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Employs the basic principles of animation to bring to life simple 3D characters.
Provides a basic introduction to rigging theory, plus details of how to create professional 3D characters in Maya.
Create and animate highly controllable characters using After Effects.
Explains how to model and render 3D objects and scenes using Google SketchUp 8.
Shows how to animate 3D characters in Maya utilizing the basic principles of animation.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Explores the significant and robust feature set in Maya 2011 that add functionality to its 3D workflows.
Shows professional users of Google's popular 3D modeling software how to create compelling 3D graphics.
Reviews the major enhancements to Google's free, user-friendly 3D modeling software.
Teaches universal principles of animation, as well as how to use After Effects and Flash to apply all the tricks of the trade.
Explores the upgrades to the interface and covers soft selection and other modeling tools.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.
Follows the creation of a short animated film, from storyboard through final output, using After Effects CS3.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.
An overview of rigging, character geometry, and topology, plus details of how to create professional 3D characters in Maya.