Learn the essentials of modeling, texturing, rendering, and animating with Maya 2016, the 3D package popular in the feature film, video game, and animation industries.
Get a simple seven-step overview of the 3D animation pipeline in this introduction for new 3D artists and animators.
Learn how to draw, design, and animate your ideas in SketchUp, the fun (and free) 3D drawing software.
An approachable and concise introduction to MotionBuilder, Autodesk's motion-editing software
Learn how to convey emotion through facial expression, and animate dialogue, with these fundamental animation principles.
Provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6.
Learn how to model, texture, render, and animate 3D characters and scenes with Maya 2015.
Meet Toxik, a node-based compositor for Maya.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn the skills all beginning animators need to know to bring their characters to life, including posing to the camera, animating from pose to pose, the basics of walking, and dialogue.
Start drawing, designing, and rendering your ideas with SketchUp, the 3D modeling toolkit used for everything from engineering to game design.
Learn the basic physics and motion principles that lie behind your 2D or 3D world, and time-tested techniques for bringing your animations to life.
Covers the basics of rendering and lighting tools in Maya.
Focuses on the basics of animating in Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs.
Introduces the basics of creating Maya materials, the skins on 3D objects that lend them color, transparency, and texture.
Provides a thorough introduction to the NURBS modeling toolkit, a foundational aspect of 3D modeling.
Delves into the theory behind popular polygonal modeling techniques in Maya, then walks through the basic process of creating objects, modifying them, and working with subdivision surfaces.
Introduces designers to the Maya environment and shows them how to move objects and keep scenes organized.
Explains how to model and render 3D objects and scenes using SketchUp 8.
Demonstrates the tools and feature set in Maya 2011, including the skills necessary to model, texture, animate, and render projects.
Covers topics from the basics of the interface to bringing models to life with complex animation.
Design expert George Maestri teaches the foundations of SketchUp's drawing, design, and rendering tools.
Covers all areas of Maya 2008, from general workflows to specific modeling and rendering techniques.