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Learn to design and model a city from almost any era, with Illustrator (or any other vector drawing program) and 3ds Max.
Learn how to light and render the exterior of a building with 3ds Max, and composite the final scene in Nuke and After Effects.
Learn how to render the exterior of a building with both day and night lighting rigs using Maya, and composite the final scene in Nuke and After Effects.
Learn how to replicate three unique lighting setups for the inside of any building in 3ds Max, including daylight, dusk, and night shots.
Learn how to replicate three unique lighting setups for a fully detailed modern office lobby in Maya, starting with direct daylight.
Learn to create a simple game in Unity, and get introduced to the basics of scripting and game functionality.
Learn how to craft materials like wood, metal, and glass and light your scene inside the Unity 3D game engine.
Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Learn basic level design techniques using the Unity3D game engine, and create environments that are fun to navigate, modular and easy to reuse, and highly interactive.
Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop.
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters.
Explore the world of modeling and texturing game props and assets, from tools to furniture, in Autodesk Maya.
A practical guide to constructing 3D buildings that can be used to populate video game environments
Explore the world of modeling and texturing game props in 3ds Max, from cloning to painting textures.
A practical guide to modeling and texturing 3D urban environments for games in 3ds Max.