- 3D + Animation (16)
- Visual Effects (11)
- Rendering (6)
- Animation (5)
- Modeling (5)
- Particles + Dynamics (4)
- CAD (2)
- Character Animation (2)
- Product Design (2)
- Textures (2)
- Game Design (1)
- Materials (1)
Create photorealistic animated environments in VUE.
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.
Render product shots in their best light with Maya and After Effects.
Present product renderings in their best light with 3ds Max and After Effects.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Create, render, and customize fur and hair for your 3D models in Maya.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Demonstrates one of the most powerful toolsets for photorealistic 3D image visualization, the mental ray renderer in 3ds Max.