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ZBrush is always a unique piece of software. And the way it deals with opening and saving files is no different. Additionally, some things have changed since the ZBrush essential training course to ZBrush was made. So I want to go over some of the best practices for loading and saving models. So we just started up ZBrush here. The first thing you'll notice is the light box. This is kind of like a Mac Finder or a Windows Explorer. From here you can load up some of the projects that come with ZBrush. You could navigate to different folders. For example the demo projects folder, has some models you could work with.
Or let's go back. And go into Mannequin, where there's some other models you can start out with. Now, lets also go into the Tool tab. In here are some more models that you can load up. Now you're maybe asking yourself, what's the difference between the models that were on the Project tab, and the models that are in the Tool tab. They're both 3D models right? Well, they're both 3D models but with some differences. Let's load up the Julie model here in the Tool tab. Just double click on it. Now the first thing that's confusing right from the start. When you load up a tool, ZBrush expects you to click and drag it into the canvas.
So the Lightbox is kind of in the way, so let's make it disappear by hitting comma on the keyboard. Now that we've brought in this model, you can see that it's the active tool over here in the Toolbox. ZBrush is kind of weird, and it calls 3D models tools. Something else that's kind of weird is before you can work with this model, you actually have to go into Edit mode. Okay, so let's hit comma again to bring back the Light Box. And let's look at the difference between tools and projects. So let's go edit a Project tab. And let's go under Demo Projects. And let's double click on Super Average Man.
So we get a little warning because the project is going to replace the tool that we've already got in our scene. So we don't need to save changes. Now one thing you'll notice is that we didn't have to click and drag on the canvas to bring in the Super Average Man. And we didn't have to click over here on Edit to go into edit mode. That's because projects already come with all of those things set up. So now we have the man open, and everything seems just the same as before. Notice we've got him over here on the Toolbox. And notice that we don't have the Julie model that we had open before.
That's because a project replaces all of the open tools. Now if we want to have both of the models open at the same time we could open up the project first, and let's hit comma on the keyboard. Let's go back to Tool. And let's open up Julie again. And let's hit comma to make the Light Box go away. So now you can see we've got Julie and the Super Average Man in our tool box. Because Julie is just a tool and not a project, she doesn't replace the existing project. That she gets added to the tool box. Now this is kind of confusing.
And this is one reason why I never use projects unless I have to. The reason for this is that, there are times when I want to combine parts of different models into one scene. And if I bring in models from a project, that project is going to replace all of the existing tools. However if I bring in an existing tool, it gets added to the Tool Box. So, to wrap it up, the ZBrush is kind of quirky with how it deals with files. You can save your work either as a tool or as a project but I recommend tools.
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