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Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it's easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush's powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you'll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you'll put the android into an action pose and create a rendered turntable video that shows off your model.
All right, so let's look at the back. So we've made some vents using fancy tools like Slice Curve, however, there are ways to add interesting details that use more basic techniques. In this video, I'll show you a way to make side vents with just some masking and rotation tools. Let's see how it works. So one thing I want to do is get a perfect side view here so I'm going to start rotating and hold down Shift, so it snaps to the side view. And let's also turn on transparency for all the other objects. I just want to zoom in here, and I want to make a vent here at the bottom of the upper torso piece, so let's go into our masking tools and hit B and M, and let's pick Mask Curve.
So this is just telling us that we use it with the Ctrl key. Okay. So I want to hold down Ctrl, and let's just draw out a curve and the shape of this vent that we want. So remember you can hold down Spacebar to move this curve. And then release Spacebar and continue angling it. And then let's double tab on the Alt key to create a sharp angle. And let's do that one more time sharp angle double tap on Alt and let's have it angled out this way. Okay looks good, release. All right so another thing I want to do before I actually create the shape of this is to blur the edge a little bit so let's go into masking.
And what I want to do is, shrink mask. So what this does, is it kind of blurs it, but in just such a way that it shrinks the size of the mask. So I want to tap this several times. Maybe ten, 15 times. Maybe even 20 times. Just want to get a nice soft edge on that. Okay, so we want to actually effect the opposite of this we've got the wrong part masked off. So we can click inverse up here. Or we could Ctrl+Click in an open area. Now what I want to do is rotate this unmasked area so that it's kind of flaring out a little bit.
So let's look at it from the top view. And let's get our rotation tool out. And I just want to draw a new manipulator. I'm going to try and draw it in this top view where I can see the mask more clearly. Let's draw it from maybe somewhere right here. We're just experimenting really. And let's just rotate it by dragging on this outer circle. Okay great. Now that we've rotated that out we can clear the mask. Let's get out of rotate mode by going back into draw mode. And let's just rotate around and see what we've got. I'm also going to turn visibility back for the other sub tools.
Okay, looks pretty cool. We've got this vent sticking out the side. Maybe I'll come in with the smooth, just holding down Shift and smooth out this transition a little bit, so we get a little bit of softer transition from the vent to the rest of the body here. Okay, pretty good. I like it. So you can see that just by combining a few standard tools and techniques, you can create some interesting details pretty quickly.
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