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Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it's easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush's powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you'll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you'll put the android into an action pose and create a rendered turntable video that shows off your model.
In this course, we're going to take an existing human model and turn it into an android. So for that reason, I'm not going to go into the basics of organic sculpting. The ZBrush essential training course covers that. If you want, feel free to make your own human model to start with, or find one to download from the internet. ZBrush comes with a few that will work just fine as well. In this video I'll show you how to prep an existing human model to work with for making an android. So let's just open up the Julie model that comes with ZBrush. I'm going to go in the tool palette, and double click on Julie, and then we'll just click and drag it into the canvas.
And let me hit comma on the keyboard, to make the light box go away. And finally let's go into Edit Mode. Now I'm going to hit F so we can zoom in closer on her. You can see that she's got some extra objects that we don't need. So let's open up the Sub Tool palette, and let's delete some of these things like her teeth, and eyes, and hair, and swimsuit. So I'm going to click on the swimsuit Sub Tool, and let's click on delete. And ZBrush just gives us a little warning popup here. You can't undo the deletion of a sub-tool, so let's just confirm that we want to do that.
I want to click Always Okay so that this message doesn't come up until I restart ZBrush. Okay we'll just delete the rest of these. Click the eyes, the teeth, and the hair. Let's take a closer look at the Julie model. You can rotate around it by clicking and dragging in an open area. You can also move it side to side by holding down Alt and clicking and dragging. You can also use the right mouse button or the right button on your stylus for this. If you hold down Ctrl while you hold down the right mouse button, or the right stylus button, you can zoom in and out. If you hold down Alt, it'll move side to side.
So let's look in the geometry palette here. And we can see that the model already has some subdivision levels, some higher levels of detail. You can move this slider to go up and down the subdivision levels, or you can hit D on the keyboard to go up, or Shift + D to go down. So let's go up to the highest sub division level. Now there's one more thing I want to do with this model It has some layers, so let's go to the layer palette. This model has some sculpting layers that came with the file. I'll get into what this palette does later on in the course. But for now, we just need to clear this out to do our own sculpting work. So I'm just going to click Bake All.
That just applied all those sculpting layers to the model. Okay, now we have a basic model to work with. Again, this course isn't about the basics of anatomical sculpting, there's other courses that cover those details. We just need a foundation to begin with for turning this model into an android.
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