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Before we call the posing completely done, there's some cleanup that we want to do. Basically we want to get the basic pose pretty close to what we want it to be. We also want to make sure that there's nothing that's going to cause any problems. So, first of all, I want to take a look at the legs, because I think they're getting a little too close together. And actually if any parts of the body are overlapping each other, that's going to cause some problems later on. So one way to do this is to go down in our subdivision levels and just kind of smooth that out until we get a gap again. And then I might want to rotate the legs out, so let's go to rotate and I will just make a mask like we've done before.
Just want to get something that's just very roughly the shape of the legs isolated there. Let's go ahead and blur this mask. And we'll just rotate these legs outwards a little bit. So I'm going to draw a new manipulator, basically in the hips. And we'll just rotate the legs a bit. Now something else I want to do is, just clean up the overall shape a bit. So let's clear the mask, I'm going to go into draw mode, and let's just kind of work out the shape a bit. It's kind of getting a weird bulge right here, so I'm going to increase the size of my brush, by hitting S. And let's just hold down Shift to kind of smooth that out a little bit, doesn't need to be fancy yet.
Doesn't need to be very anatomically correct or anything. Just something that's kind of representative of the overall shape that I want. Okay and there is one last adjustment that I wanted to make. I wanted to rotate the toes so they're angled down a little bit. So let's do the same thing we've done before. Let's get our rotate. Let's hold down Ctrl and drag a mask out. Might have to do this a couple times from different angles just to get exactly what we want. Okay, let me blur that mask. Let me get my manipulator out of the way. And we'll just draw a new manipulator out here. And we'll just rotate the toes a bit.
And actually I want to rotate the feet so their not quite so much out at an angle. So let's go ahead and clear this mask, and let's make one more mask. Actually in draw mode let's just draw it out, like this. And then we can invert the mask by just holding down Ctrl and clicking in an open area. And we'll get rotate out again, and let's just draw another manipulator out. And that one thing I can do is, rotate that foot around the axis of the manipulator. So let me just move the manipulator by clicking on the outer ring here. And we'll just click on this and rotate. Okay, that's a bit more straight.
So let's clear the mask, and then clean up a little bit here. Just going to smooth out that weird thing that happened. So we've basically fixed up some of the proportions where things were getting a little bit weird and we also made sure that we had enough space between the legs so that things didn't overlap. That's going to help things go much more smooth later on.
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