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Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
You can think of the ZBrush interface as your artist's box where you store all of your tools that you are using during a ZBrush session. And there are a lot of controls and these are contained in the menus at the top of the screen. Now when I hover over each one of these titles, you will see the menu expand, and I can access them by hovering over the panel like this. I can change the sliders. As you notice is I move off of the menu, it disappears. You get a lot of this kind of action where you are trying to access a control and then the menu disappears them and you move away from it. You can keep these menus open while you are working in ZBrush by storing them in the trays. The trays are these blank areas on the sides of the screen, so I'm clicking on the little border right here or the two arrows and each time I click that toggles, so it expands it.
If I click it again, it closes. There is another one on this side of the screen, works the same way and there is one on the bottom of the screen, that works this way. I can place one of the menus in the tray, and to do this, what I'll do is I'll pick the Tool menu here by clicking on tool to expand it and then this little switch right here if I click on this, the menu automatically goes into a tray. If I want to remove that menu from the tray, I just click on the switch again and it disappears.
So once again, I'll expand the Tool menu, click on the switch and it pops over to that tray. If I close the tray and then open again, it's still there. I can also put more than one menu into a tray. If I put, let's say the Preferences menu, I'm going to expand Preferences, I'm going to click on the switch, and the Preferences pop over to the same tray and you'll notice now it's above the Tool menu. Now when these menus are in trays, we also call them in ZBrush terminology palettes. I can collapse the palette while it's in the tray by clicking on the title, they both collapse now and I can expand them by clicking on them again.
The palettes are filled with sub- palettes. To expand a sub-palette, I just click on this title and that expands it and I have even more controls available for use. Another feature of palettes is that if I decide that I want to keep the palette in the opposite tray, I can click on the switch and drag it over here, and it pops over to that tray. I'll show you that again. I click on the switch and I just drag it over, and then release, and it pops over there.
So the ZBrush interface is designed for maximum flexibility and it enables you as the artist to arrange the tools in the way that you find most comfortable.
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