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Viewing your work in various ways

From: ZBrush 4 Essential Training

Video: Viewing your work in various ways

ZBrush has a few tricks up its sleeve that let you view things in different ways. From isolating a single subtool to viewing at right angles, or spreading out all your subtools, ZBrush can help you visualize your models in ways that help you work better. Let's open up the exercise file. I am going to go to File > Open and choose the hank.ZPR. Let's close the Light Box down to get that out of the way. Now let's say you want to pull this character's nose out to make it longer, so you might zoom in on the face here.

Viewing your work in various ways

ZBrush has a few tricks up its sleeve that let you view things in different ways. From isolating a single subtool to viewing at right angles, or spreading out all your subtools, ZBrush can help you visualize your models in ways that help you work better. Let's open up the exercise file. I am going to go to File > Open and choose the hank.ZPR. Let's close the Light Box down to get that out of the way. Now let's say you want to pull this character's nose out to make it longer, so you might zoom in on the face here.

And let's see, let's turn it to the side a little bit, and let's grab a Move brush so we can just pull that nose out. Let's say I'm going to zoom in closer, and let's make this brush just a little bit smaller. I'm also going to turn on symmetry by hitting X, so that we can work on both sides of the model at the same time. Now let's say I grab this nose and I want to pull it out. It might look good from the side, but I want you to start looking at it from other angles, you can see that the nose wasn't pulled straight out; the two halves kind of intersected each other.

This is because I wasn't looking at the model directly from a straight-on view. So let's undo that. View snapping will make sure that you are viewing the model at straight-on 90-degree angles. Using it is very simple. As you rotate around the model, you hold down the Shift key and the view will snap to whichever front, side, or bottom view is the closest. You can simply release the Shift key and you go back to normal rotation mode. Now let's use that to get a straight-on side view. All right! We're locked into a side view.

I'm just going to release the mouse and the Shift key, and let's try that again. Now you can see we've got a straight-out movement on that nose. The ZBrush's Solo mode is handy when working on models with several subtools. Sometimes you just want to see the active subtool and make the others go away temporarily. You can turn on a mode called Click to Solo. This will make it so that when you click once on the canvas, all subtools except the active one will be hidden.

So you activate it by going up to the Preferences menu and clicking Edit. Now, you just turn on Allow Click to Solo. What this means is that anytime you click once in an open area of the canvas, the active subtool will remain visible and all the others will disappear. Just click again to bring everything else back. This would be useful if I wanted to sculpt on his body with the clothes out of the way. Solo mode can also be turned on with a button down here on the right side. Because of the screen resolution I'm using, I can't see that button. It's hidden.

But down below Rotate, there is a button called Solo. If you just click that, that also hides all the inactive subtools. Another feature is called Expose. It makes all your subtools separate from each other, kind of like those exploded schematic diagrams of machinery you may have seen. You turn on Expose by hitting Shift+X, and you turn it off the same way, Shift+X. This is useful to get a quick sense of what all the subtools are, especially if some of them are hard to see and hidden underneath other subtools.

Although these functions may not be critical to getting work done, they can be very helpful while you work. When your models get complicated, every trick you can use to keep things simple is a big help.

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This video is part of

Image for ZBrush 4 Essential Training
ZBrush 4 Essential Training

63 video lessons · 15995 viewers

Ryan Kittleson
Author

 
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  1. 5m 13s
    1. Welcome
      55s
    2. Using the exercise files
      59s
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 54s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 38s

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