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In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
If you're a premium member of the lynda.com Online Training Library, or if you're watching this tutorial on a DVD-ROM, you have access to the exercise files used throughout this title. Now the exercise files are arranged by chapter, so for example in Ch03 you can see that there are several exercise files that we're going to be using. In this case, a Z project-- it's like a model--and also some brush presets. You'll see that there are some other models in other chapters as well. However, for the most part we'll be using models that come along with ZBrush that are built into the program.
Those are usually accessed through the Light Box. So down here in the bottom of the screen, you can see that there are lots of models that come with ZBrush that you can load in. We'll be using these to sculpt with and model on and do all kinds of fun things in ZBrush. If you don't have access to the exercise files, you can follow along from scratch, or with your own assets, or by using these models that are built in with ZBrush. All right, let's get started.
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