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Using the Move brush

From: ZBrush 4 Essential Training

Video: Using the Move brush

One of the most common brushes that you'll be using is the Move brush. It grabs parts of your model and pulls them around like they were made of rubber. Let's open up the DemoDog, and to demonstrate let's switch to the Move brush. So I am going to go up here into Standard and let's actually hit M so we isolate all the brushes that begin with M. So here is Move down here. Let's pick this one. If you want to know the keyboard shortcut, that's B+M+B. So very simply, the Move brush moves parts to the model. Let's just click and drag to see the effect. I will just zoom in a little bit here. So you can see you can just move things around, just grab them and pull them.

Using the Move brush

One of the most common brushes that you'll be using is the Move brush. It grabs parts of your model and pulls them around like they were made of rubber. Let's open up the DemoDog, and to demonstrate let's switch to the Move brush. So I am going to go up here into Standard and let's actually hit M so we isolate all the brushes that begin with M. So here is Move down here. Let's pick this one. If you want to know the keyboard shortcut, that's B+M+B. So very simply, the Move brush moves parts to the model. Let's just click and drag to see the effect. I will just zoom in a little bit here. So you can see you can just move things around, just grab them and pull them.

The size of the brush is crucial here because the bigger the brush, the more gets moved, and the smaller the brush, the smaller the part of the model that gets moved. So let's make this really big, and you can see you can make really dramatic changes to the overall size and proportion of the model. If you go very small, you see you can grab just almost an individual polygon. It's important to know that the movement happens parallel to the viewing plane. So be aware that when you're pulling straight out to the side, you might be pulling at an angle instead. Let me show you what I mean.

I will make the brush a little big bigger here and make this more obvious. Let's say you want to pull out the sides of the dog. So you think you might be pulling straight up to the side. But if you look at it from the top, you can see it's actually an angle. So you just want to be careful. When you think you're pulling out to the side you might actually be pulling at an angle. There are a few different types of Move brushes, but the one I use most is Move Topological. Now let's open this up, and let's go to Move and hit M, and let's see Move Topological. Its shortcut is B+M+G. Now, to demonstrate, I'm going to go into the mouth area of this dog.

Now Move Topological is going to move parts of the model, but wherever there is a gap between parts of the model it's not going to affect. So you can see you can move the lower part of the mouth down and it just barely grabs a little bit of the sides of the mouth. That's the pulling effect you can see on the upper part of the mouth. But really, it's going to leave the upper part of the mouth mostly alone. If you switch back to the regular Move brush, B+M+B, and try to do the same thing, you see you're going to move everything along. But if I switch back to B+M+G--and actually let's shrink the brush just a little bit.

Okay, so now we get a nice clean movement where the upper part of the mouth is not affected at all because there is gap between the lower jaw and the upper jaw. Move is one of the most commonly used brushes. Take advantage of it regularly to reposition, reshape, and refine your model's structure. Just be careful because moving a model out too far can stretch out polygons, and that makes them difficult to work with. So if I were to just increase the size of the brush, then pull this out really far, you can see you're stretching polygons, and that can cause problems later on.

So you don't want to stretch out polygons too far, but for small adjustments Move works great.

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This video is part of

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ZBrush 4 Essential Training

63 video lessons · 15204 viewers

Ryan Kittleson
Author

 
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  1. 5m 13s
    1. Welcome
      55s
    2. Using the exercise files
      59s
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 54s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 38s

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