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In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Light Box is basically a media browser built into the ZBrush interface. It allows you to search and load pictures, models, textures, and more into ZBrush. It's an alternative to loading things in through the various separate menus and palettes of ZBrush. If Light Box isn't currently on, click the Light Box button at the top. This turns it on and off. So what we see here is a media browser. There are buttons that take you to some of the built-in content, like Projects, Tools, Textures, and so forth.
You can just click and drag anywhere in here to scroll through and see everything that's in this folder. Double-clicking on any item will load it. So, for example, if I go into the Tool section and double-click on Dog, it will become the new active Ztool. Clicking on images will load them into Spotlight. I'll go more into depth into Spotlight in a later video, but it's basically an image editing and painting tool. I personally find Light Box to be clumsy and less useful than just opening media the old-fashioned way, but some people like it.
So feel free to experiment, but if you don't like it, just know that you can do everything it does through the existing interface menus. Light Box can be a good way to quickly browse different types of media and open it in ZBrush. It doesn't really do anything new; it just provides a single way to import things into ZBrush.
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