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Using Lazy Mouse

From: ZBrush 3 for Windows Essential Training

Video: Using Lazy Mouse

If you are working on a digital sculpture like this one that requires a lot of straight lines and smooth curves, like some of these spirals here, you can actually get more control in your brush stroke when you activate Lazymouse. So what is Lazymouse? Well, it really should be called lazy brush, because as I said before, you don't really want to use a mouse when working in ZBrush, but they have decided to call it Lazymouse, so that's what we will stick with. Right now I just have a Standard brush activated. I'm using the greenMan model; this is available for premium users. I have it in Edit mode, and I have my strokes types set to Dots.

Using Lazy Mouse

If you are working on a digital sculpture like this one that requires a lot of straight lines and smooth curves, like some of these spirals here, you can actually get more control in your brush stroke when you activate Lazymouse. So what is Lazymouse? Well, it really should be called lazy brush, because as I said before, you don't really want to use a mouse when working in ZBrush, but they have decided to call it Lazymouse, so that's what we will stick with. Right now I just have a Standard brush activated. I'm using the greenMan model; this is available for premium users. I have it in Edit mode, and I have my strokes types set to Dots.

I'm dragging the surface of the model and you get to see sort of the basic standard stroke that we get. As I move my hand around you can see that the brush is pretty good at picking up all the idiosyncrasies of the movement that I put into my stroke. When I turn on Lazymouse, which is found in the Stroke menu, towards the bottom, activate the Lazymouse button, and now when I draw, you will see that there is this little line here. This little line creates a delay in the brush stroke. This sort of smooths out and removes a lot of the smaller movements as I move across the surface. In other words, if I really wiggle like this -- I mean you see some of that in there but it's smoothed out.

If I increase the LazyRadius, it increases the length of that line. Now if I move all over the place, it's only going to pick up some of the major movements, and a large radius will allow you to make really straight lines. I'm going to remove some of these strokes, and try and do something a little bit more intentional here. When I created a lot of the spirals in this model, I don't think I could have done it nearly as well if I hadn't had Lazymouse.

So I'm going to reduce my brush size and bring down my Intensity to about 17, and I'm going to set the LazyRadius to 15. I usually use a radius somewhere between 5 and 20. Now you see as I drag on the parts of this model, I can get a nice and straight line. Especially useful for these inner curves here.

Another feature that you can use to make creating strokes like this, not only easier and faster, is you can actually repeat the last stroke exactly as it was recorded. If I go to the Stroke menu and Play Replay Last, you will actually see that stroke that I just created, repeating exactly how I do it. By default, the Replay Last is mapped to the Ctrl+1 hot key; you can see it right here on the screen. So if I press Ctrl+1, that stroke is replayed. That's a great way to get nice, smooth strokes onto your model.

Now, of course you could just set the Intensity really high, but sometimes it's easier or more precise to just build up the stroke while establishing the first stroke and then replaying it a few times. Some other settings for Lazymouse, the LazyRadius, you also have the LazyStep. As I increase this it's going to increase the spacing between each stamping. Let's increase the Intensity so we can see what's going on here.

So there is more of a space between each iteration of the stroke. This is perfect if I was making some kind of studs on the surface or something like that. If I switch it to Stroke Type 2, Spray. Now I have Lazymouse activated. If you look, I have LazySteps set to 2, and I have my Strokes Type set to Spray; this is the right way to quickly put dots all over the surface.

But most of the time I find Lazy mouse is useful for making these nice flowing lines on the surface of the model. Experiment with it and see what settings you like and what you prefer and what you can create with it.

Show transcript

This video is part of

Image for ZBrush 3 for Windows Essential Training
ZBrush 3 for Windows Essential Training

80 video lessons · 10465 viewers

Eric Keller
Author

 
Expand all | Collapse all
  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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