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ZBrush 4 Essential Training

Understanding how ZBrush uses color


From:

ZBrush 4 Essential Training

with Ryan Kittleson

Video: Understanding how ZBrush uses color

ZBrush allows you to paint with color onto your models using mostly all the same brushes and settings you use for sculpting; the difference is that instead of altering the positions of polygons, you're altering their color. Let's open up the SuperAverageMan and expand the Polypaint subpalette. In order to allow polypainting, we need to turn on Colorize. With Colorize off, changing the color will change the entire model's color.
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  1. 5m 13s
    1. Welcome
      55s
    2. Using the exercise files
      59s
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 54s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 38s

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ZBrush 4 Essential Training
2h 57m Beginner Apr 08, 2011

Viewers: in countries Watching now:

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:
  • Navigating the canvas
  • Using perspective and floor
  • Creating a mesh with a ZSketch
  • Extracting from an existing mesh
  • Managing subdivision levels
  • Working with alphas
  • Masking off parts of a model
  • Using deformation
  • Using subtools
  • Deforming with Transpose
  • Painting and texturing
  • Creating UV maps
Subjects:
3D + Animation Rendering Textures Materials Visual Effects
Software:
ZBrush
Author:
Ryan Kittleson

Understanding how ZBrush uses color

ZBrush allows you to paint with color onto your models using mostly all the same brushes and settings you use for sculpting; the difference is that instead of altering the positions of polygons, you're altering their color. Let's open up the SuperAverageMan and expand the Polypaint subpalette. In order to allow polypainting, we need to turn on Colorize. With Colorize off, changing the color will change the entire model's color.

With Colorize on, we can paint different colors on to different parts. We also need to change the Brush mode from Sculpt to Paint. You do this by turning off Zadd and turning on RGB. The colors that you paint with are controlled here on the left side of the screen. You can move the color pickers around to get any color you want. The swatch on the right is the primary color, and the left one is secondary. Click on the SwitchColor button to swap them. You can also pick a color from anywhere on your model by clicking and dragging on the swatch over to the model.

You can see it's going to pick up white. One thing you want to watch out for is the material that you're using. Right now, it's set to SkinShade4, which is a neutral white material, but let's say, for instance, you were using ReflectOrange. This material comes with a color built into it, so any color that you paint with is going to add to it. You can see here painting with pink isn't quite giving us the same result we're expecting. That's because it's combining the orange with the pink. I am just going to undo that. So if you set it back to a material that has a neutral white color built into it, you will see you will get a more predictable result.

Now this color pink is actually the same that we see in our swatch. Now we can start painting. Simply set your brush size and your color and your brush type and get down to it. Let me zoom in here and show you. I want to set the Draw size a little bit smaller. Now, notice when I paint it's really blocky. This is because polypainting is resolution dependent. It's not painting the surface; it's actually just painting the polygons. So the more polygons you have in your model, the finer the painting you can do.

I am just going to hit Ctrl+D a few times to add subdivisions to the model. Now when I paint the result is much smoother. Take a few moments to experiment with various brushes, colors, and stroke types. Polypainting in ZBrush is a much faster way to color a model than the old method of painting on 2D texture maps.

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