Start learning with our library of video tutorials taught by experts. Get started

ZBrush 3 for Windows Essential Training

Storing morph targets


From:

ZBrush 3 for Windows Essential Training

with Eric Keller

Video: Storing morph targets

When you are working on a digital model in ZBrush, you may want to make variations on the model. The variations can be used for animation or a number of other purposes. To do this, you can use Morph Targets. Morph Targets are a very versatile tool. To demonstrate how they work, I'm going to load the oldMan_Painted model. I'm going to draw it on to the canvas and then remember, you want to switch to Edit mode. You can also press the T button to do this. I'll press the F key to center the model and then when you want to store a Morph Target, you simply go to the Tool palette and expand Morph Targets and all you need to do is press Store MT, that's storage for Morph Target. When you see these buttons available, then you know you have a Morph Target stored.
Expand all | Collapse all
  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
ZBrush 3 for Windows Essential Training
6h 9m Beginner Nov 10, 2008

Viewers: in countries Watching now:

Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

Topics include:
  • Building and posing digital armatures for sculpture
  • Importing models from other 3D programs
  • Learning how to sculpt a human head based on reference images
  • Detailing skin and surfaces using textures and stencils
  • Creating illustrations with depth, lighting, and surface materials
Subjects:
3D + Animation Modeling Textures Materials
Software:
ZBrush
Author:
Eric Keller

Storing morph targets

When you are working on a digital model in ZBrush, you may want to make variations on the model. The variations can be used for animation or a number of other purposes. To do this, you can use Morph Targets. Morph Targets are a very versatile tool. To demonstrate how they work, I'm going to load the oldMan_Painted model. I'm going to draw it on to the canvas and then remember, you want to switch to Edit mode. You can also press the T button to do this. I'll press the F key to center the model and then when you want to store a Morph Target, you simply go to the Tool palette and expand Morph Targets and all you need to do is press Store MT, that's storage for Morph Target. When you see these buttons available, then you know you have a Morph Target stored.

You can always store one Morph Target at a time for any particular model, but now that I have the Morph Target stored, I'm going to switch to the Move brush and zoom in and if you want to make your old man angry, all you need to do is start to drag down on his eyebrows, maybe bring these up. I have Symmetry on, so that you know that both eyebrows are raised at the same way on the outside and brought down at the same level on the inside, let's bring this.

I will raise it up a little bit, make him look really angry. Now I have made these changes, but if I want to switch back to the original version, I can just press the Switch button and this toggles between the two versions of the model. I can also use the slider. If I drag to the left, this start to exaggerate the morph and if I drag it to the right, this lessens the amount of the morph and if I want to freeze the changes that I have made to the model, I can Delete the Morph Target and that removes the Morph Target from memory and stores the changes as a permanent part of the model.

I'm going to undo that, so that I have my Morph Target still available. Another way that Morph Targets can be useful, if you remember, as you start a session working on a model, you probably want to store a Morph Target from the very beginning. Now one of the reasons you might want to do this is, so that you can use the Morph brush. The Morph brush actually allows you to paint the changes between the model and the stored Morph Target. So I have a Morph Target stored, I can tell because I have these buttons available and I can lower the brush size here and as I start painting on the model, what's going is it's actually painting back to the original shape of my model.

I'm going to undo those changes. The Morph Target can be thought of as an undo brush. As I make changes to my model, I can lower the intensity and then very selectively paint and undo on the model. Let's say I wanted to make a change just to that part, now I have that available. So this is a one reason why you probably want to store a Morph Target right when you start working on a model. Because if you have made a change, let's say I have made something with the Standard brush, I'm going to switch to Standard and I'm going to make just a radical change here and I have decided that I like the parts of the stroke and I don't like others. I can switch to the Morph brush and paint out the parts that I don't like. You kind of wish that every program had this kind of ability to sort of paint, undo on to the surface of the changes.

I think it would be hard to implement it in something like excel, but I'm sure somebody can figure how to do it. Then we go, I have erased all those changes. ZBrush is a great way to create blend shape targets. If I decide that I want to animate this character into program such as Maya, I can first create my initial sculpt with a neutral pose, like this and then store a Morph Target and go through and make changes to just isolate the parts of the face. Most animators will prefer that their blend shape targets, their various facial expression models have only one change to part of the face at a time. In that way, they can switch between the different parts of the face and blend those together to make expressions. So if I bring my neutral pose in here and store a Morph Target and then start to make changes to just, say the eyebrows, I can save this version of the model out, and say, eyebrows up and hand that over to my animator and make about 20 or 30 other blend shape targets, very quickly.

I have actually made probably 30 blend shapes in a matter of hour using ZBrush. The same amount of work in Maya would take a lot longer. But a lot of animators prefer to have isolated at one side of the face, so they like to have the symmetrical eyebrow raise, but they only need one at a time. So to do this, I can actually mask off half of the face, then use the Morph brush, turn the Intensity all the way up, and carefully, paint out the changes made on this side of the face when I remove the mask. So I'm going to the Masking palette and pressing Clear. Now I have the character that has an eyebrow raised of one side of the face and now you can go back, I can save this out as left eyebrow raised, hit Ctrl+Undo a few times and then just do the other side, so I can mask this out.

Choose the Morph brush, paint on this side and now I can save this version out with his right eyebrow raised. Of course, I'm talking about his right eyebrow and from his perspective. So that's a great way that Morph Targets and the Morph brush can be used together to quickly make blend shape targets for your model and like I say, you will find that it makes the workflow for something like facial expression models, much more pleasant and much, much faster.

There are currently no FAQs about ZBrush 3 for Windows Essential Training.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed ZBrush 3 for Windows Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked