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Setting the stroke properties

Setting the stroke properties provides you with in-depth training on 3D + Animation. Taught by Ryan … Show More

ZBrush 4 Essential Training

with Ryan Kittleson

Video: Setting the stroke properties

Setting the stroke properties provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training
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  1. 6m 7s
    1. Welcome
    2. Using the exercise files
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
    5. Update for ZBrush 4R7
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 21s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 5s

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Setting the stroke properties
Video Duration: 4m 14s 2h 58m Beginner Updated May 07, 2015


Setting the stroke properties provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the ZBrush 4 Essential Training

View Course Description

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:
  • Navigating the canvas
  • Using perspective and floor
  • Creating a mesh with a ZSketch
  • Extracting from an existing mesh
  • Managing subdivision levels
  • Working with alphas
  • Masking off parts of a model
  • Using deformation
  • Using subtools
  • Deforming with Transpose
  • Painting and texturing
  • Creating UV maps
3D + Animation

Setting the stroke properties

The Stroke palette is another way to change how a brush behaves. You can alter various settings to get different effects out of the brushes. Let's open up the DemoRhino to have something to work with. I want to change its color a little bit brighter because it's kind of hard to see right now. Something else I want to do is increase the subdivisions of the model. This is going to give us more polygons to work with, so we can see the effect of the brushes more clearly. I'm just going to open up Geometry sub-palette here and click Divide about three times. Let's also zoom in, get closer to the action, rotate our view a little bit, so we can see this wide-open space to paint on.

You access Stroke settings over here by clicking on the Stroke button, and this pops up. You can change things in here. You can also change things up in the Stroke menu. What I want to do right now is dock the Stroke menu on the palette on the right side. The way to do that is by clicking on this little circle arrow icon, and what that does, it just locks it over here so I don't have to open it up every time I want to access this palette. There are lots of settings and frankly, it's more than you really need to worry about. Let's just quickly run through the essential Stroke options.

By default, it's on Dots, which makes a basic stroke. I just want to demonstrate. I want to decrease the Draw Size a little bit and I want to increase the Intensity just to make things easier to see. If I stroke with that, you just see it's a basic stroke, nothing fancy. Now, I'm going to undo this and change the LazyStep settings. Now LazyStep is over here. Setting this to a higher number spaces out the stamps more sparsely. So let's just crank this all the way up to 2. Now the effect you see is that each stamp of the stroke has been spaced out so you can see the individual stamps.

Now let's undo this, and let's crank LazyStep all the way down. What you see here is that the stamps are so closely packed together that they merge into one single stroke. I'm just going to undo this, and then we'll talk about DragRect. Selecting DragRect puts us into a mode where we drag out a single stamp of a brush wherever you place it. So I'm going to make the brush size a little bit bigger to make this easier to see, and now you just click and drag. What you see is that you can drag out a single stamp, and by moving the mouse up and down, you can increase or decrease the size of it.

It's locked into one place where you can easily see a preview of what the size is going to be. When you release the mouse, it's locked into place. DragDot is similar in that it creates the single stamp of the brush, but this time the size is fixed and the position moves as you drag. So if I just click and drag, you can see we get a preview of where the stamp is going to be. The size is determined by the Draw Size of the brush. If I release the mouse, you see it's locked into position. Let me just undo these, and let's click on Spray.

Spray is fairly intuitive. It scatters out stamps of the brush as you stroke. When selected, the Spray options are activated so that you can adjust the various randomizing functions. I want to decrease the Draw Size to make this easier to see, and I also want to decrease the Intensity a little bit. So the first thing I want to talk about is Placement. The higher the number you set for placement, the farther from the stroke each stamp can land. So let's just get an example of this. I want to crank Placement all the way up, and let's see the result that we get. Okay, so it's spraying out a whole bunch of stamps, and they're falling a certain distance away from the center of the stroke.

I'm just going to undo this, and now let's see what happens if we bring Placement fairly low down. Now as I stroke, you can see that each stamp is not falling so far away from the center of the stroke. I just want to reset Placement back up high again, so that we can see the Flow settings and how they work. The Flow, the higher you set this, the more dense the stamps get. So if I set this fairly high and we come out here and we stroke, we get a lot of stamps for every second of stroking that we do.

If I hit Undo and bring Flow all the way down--actually not all the way down, but pretty low--the result you see is that a lot fewer stamps come out for every second of stroking that you do. There is a lot more settings to play with in this palette, but even as an advanced user, I rarely change or use them. You'd be able to make pretty much any useful variation to your brush that you need with the settings I've shown.

Find answers to the most frequently asked questions about ZBrush 4 Essential Training .

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Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.





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