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Recording ZBrush movies

From: ZBrush 3 for Windows Essential Training

Video: Recording ZBrush movies

You can record movies of your ZBrush sessions. This is a great way to watch how you work and also share some of your working methods with other users. To do this, you can use the controls in the Movie palette. So I'm going to expand this menu and put it over in the tray. I now have my female_v01 loaded on the canvas. This is something to experiment with. So in the Movie palette, you will find the controls that determine the type of movie that you are going to record. If I hit Record, it's going to record essentially what I'm doing in ZBrush while I'm doing it. If I record a Turntable, this will record essentially the model rotating around and that's the great way to create model reels for showing of some of your work.

Recording ZBrush movies

You can record movies of your ZBrush sessions. This is a great way to watch how you work and also share some of your working methods with other users. To do this, you can use the controls in the Movie palette. So I'm going to expand this menu and put it over in the tray. I now have my female_v01 loaded on the canvas. This is something to experiment with. So in the Movie palette, you will find the controls that determine the type of movie that you are going to record. If I hit Record, it's going to record essentially what I'm doing in ZBrush while I'm doing it. If I record a Turntable, this will record essentially the model rotating around and that's the great way to create model reels for showing of some of your work.

TimeLapse record on regular time intervals, if it is going to be long session this is a great way to record a bit more efficiency. It is also a cool way to watch a model evolve over time. I can use these buttons to determine what's going to be recorded, whether it is going to be the canvas or the document when I see in this area or the Window which is the entire ZBrush Interface. And then of course these, will reduce the size of the movie which can also reduce the amount of space it takes upon your disk; Large is 100%, medium is half and this is a quarter.

There is a couple of modifiers you can add a logo, by default there is the ZBrush logo. This sets the position of the logo and the opacity, and this is the Title image that appears in the title page. We have two sliders to determine how long the title page is displayed in the movie - two seconds to FadeIn and two seconds to FadeOut at the end. And then I can add custom text, so I have typed female head sculpt. You can call it anything you want just by typing in this area and choose the font size. Once you have your settings the way you like them, you just hit record to start recording the movie. So as I'm working in here, maybe I will take the Move brush, start making large changes to the sculpture, change the character.

Okay, I can pause the movie and then play it back and see how it has recorded so far. You can see it is playing back at about twice the speed. Now the movie is going to stay in a buffer essentially and every time I record a movie, it's going to add to that original movie. So, if I start to record some more, it's going to add that new recording to everything that I have just recorded and it's going to keep doing this until I hit the Delete button which will delete everything that has been saved in the buffer. If we just want to record a single movie remember to delete anything that's already been recorded but if you want to do very simple form of editing you can just continually add to what you have recorded and then finally you can save the movie in the special ZMV format to your local disk or you can export it as a QucikTime and there are some basic compression controls when you export as well.

So, that's basics of recording a movie in the ZBrush Interface. It's, kind of, fun thing to do to is to watch yourself work you can see where you need improvement, what your habits are and also of course the things you do brilliantly.

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This video is part of

Image for ZBrush 3 for Windows Essential Training
ZBrush 3 for Windows Essential Training

80 video lessons · 10325 viewers

Eric Keller
Author

 
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  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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