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ZBrush 3 for Windows Essential Training
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Positioning 3D objects


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ZBrush 3 for Windows Essential Training

with Eric Keller

Video: Positioning 3D objects

When you are working with a 3D digital sculpture in ZBrush, you will need to constantly rotate and reposition the 3D object while you are sculpting on. ZBrush has some very simple and intuitive controls for doing this. I'm going to start up ZBrush here and when I have the Startup Screen loaded, I have a number of objects that I can use for testing and experimentation and learning. I'm going to click on the Demo head model here and when I do that it loads up on the ZBrush canvas and it's ready for sculpting. Now to rotate the model around, so I can see different views, all I need to do is drag at a blank part of the canvas and you'll see I'm rotating the model, any area that's not directly on the model.
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  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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ZBrush 3 for Windows Essential Training
6h 9m Beginner Nov 10, 2008

Viewers: in countries Watching now:

Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

Topics include:
  • Building and posing digital armatures for sculpture
  • Importing models from other 3D programs
  • Learning how to sculpt a human head based on reference images
  • Detailing skin and surfaces using textures and stencils
  • Creating illustrations with depth, lighting, and surface materials
Subjects:
3D + Animation Modeling Textures Materials
Software:
ZBrush
Author:
Eric Keller

Positioning 3D objects

When you are working with a 3D digital sculpture in ZBrush, you will need to constantly rotate and reposition the 3D object while you are sculpting on. ZBrush has some very simple and intuitive controls for doing this. I'm going to start up ZBrush here and when I have the Startup Screen loaded, I have a number of objects that I can use for testing and experimentation and learning. I'm going to click on the Demo head model here and when I do that it loads up on the ZBrush canvas and it's ready for sculpting. Now to rotate the model around, so I can see different views, all I need to do is drag at a blank part of the canvas and you'll see I'm rotating the model, any area that's not directly on the model.

If I drag on top of the model, I'm going to actually make a change to it, so I want to avoid doing that if I'm just repositioning the model or rotating it. If I want to move the model around the canvas, I hold the Alt button and drag in a blank part of the canvas and these repositions it. If I want to zoom in so that I can get a closer view of some of the details, what I do is I hold the Alt button and drag on the canvas and then let go of the Alt button. And after I do this when I drag down, I zoom in and when I drag up, I zoom out.

So once again to do that, I press the Alt button and click on the canvas, I let go of the Alt button and I drag up or down. Now these controls are designed to work with a digital tablet and I'm using a Wacom tablet. It makes it a very intuitive way to work on the sculpture and I highly recommend that you use a digital tablet when working in ZBrush. You can use a mouse and the controls work the same way. But sculpting with a mouse in ZBrush is a lot like sculpting clay with mittens on. But you can do it and it's possible but it's not going to be a terribly enjoyable experience and you are going to get a lot more out of using ZBrush with the tablet. So a couple of more controls that you can be aware of. If I want to rotate to a side view, I can hold the Shift key while I drag on the canvas and then model will automatically snap.

It actually snaps to the closest with a graphic view, so in another words as I'm rotating from a front view to a three quarter view and hold the Shift key, it automatically snaps to a side view, and rotating back to a front view snaps to the front view. Same with the top, same with the bottom, same with this side and the back. It takes a little bit of practice and there are some quirks about how ZBrush works when you are rotating. Sometimes you will notice that the model starts to flicker around like that or flip, that happens on pretty much every machine with ZBrush. A couple of other controls that are useful, if I press the F key I automatically center the model on the canvas. It's kind of like going to home base, it's very useful when you have been zoomed in for a while and you want to quickly view your sculpture from afar.

Another useful button is the Local button. Now, when I have the Local button off and I rotate, ZBrush uses a default pivot point for the model. If I turn Local on, the pivot point now becomes the most recently edited part of the model. So if I touch on the shoulder here with my brush and then rotate with a Local button on now the shoulder becomes the pivot point for the model. If I touch on the end of his nose, now his nose is the pivot point. The tip of the ear, same thing. And this is very useful when you are working on detailing the model because it keeps you centered always on the part that you are working on. When I sculpt in ZBrush one of the first things that I do, is I turn the Local button on, so that makes sculpting much easier and I'm always focused on where I'm most concerned.

Manipulating a 3D sculpture using these controls quickly becomes second nature but it does require a little bit of practice at first. They work very well with a digital tablet. If you have buttons on your tablet, it's a good idea to map them to the Shift and Alt keys so that you can work with just the tablet and not have to constantly reach for the keyboard.

There are currently no FAQs about ZBrush 3 for Windows Essential Training.

 
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