Start learning with our library of video tutorials taught by experts. Get started

ZBrush 3 for Windows Essential Training

Posing models with Transpose pt. 1


From:

ZBrush 3 for Windows Essential Training

with Eric Keller

Video: Posing models with Transpose pt. 1

So I have added a gear to my robot model using the Append button in the SubTool palette and now I'm ready to reposition this extra object, otherwise known as a subtool. I'm using the robot_subtools_ v02 file and Premium Users can download this and use it with the support files for this course. So right now, the gear is sitting in the middle of the robot's stomach, and I want to reposition it or resize it and maybe use it as either some kind of chest embellishment or a perhaps a corsage for the robot prom. That's up to you to decide what it's going to be. So when you want to reposition a subtool, you use the Transpose tool. The Transpose tools are multi-functional tool but we are going to start out simply using it to reposition subtools.
Expand all | Collapse all
  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

Watch this entire course now—plus get access to every course in the library. Each course includes high-quality videos taught by expert instructors.

Become a member
Please wait...
ZBrush 3 for Windows Essential Training
6h 9m Beginner Nov 10, 2008

Viewers: in countries Watching now:

Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

Topics include:
  • Building and posing digital armatures for sculpture
  • Importing models from other 3D programs
  • Learning how to sculpt a human head based on reference images
  • Detailing skin and surfaces using textures and stencils
  • Creating illustrations with depth, lighting, and surface materials
Subjects:
3D + Animation Modeling Textures Materials
Software:
ZBrush
Author:
Eric Keller

Posing models with Transpose pt. 1

So I have added a gear to my robot model using the Append button in the SubTool palette and now I'm ready to reposition this extra object, otherwise known as a subtool. I'm using the robot_subtools_ v02 file and Premium Users can download this and use it with the support files for this course. So right now, the gear is sitting in the middle of the robot's stomach, and I want to reposition it or resize it and maybe use it as either some kind of chest embellishment or a perhaps a corsage for the robot prom. That's up to you to decide what it's going to be. So when you want to reposition a subtool, you use the Transpose tool. The Transpose tools are multi-functional tool but we are going to start out simply using it to reposition subtools.

So I'm in Edit mode, I have my robot on the canvas and all of the subtools and I want to open the Transpose tool. I just click over to Move, and notice I have Edit activated and I have Move activated. The Move button works very differently if you are not in Edit mode. So you want to make sure that you have Edit mode activated and Move, and what you get when you turn Move on is this interesting looking control. Well let's take a look at the anatomy of this control. This is the Transpose tool. The Transpose tool has three handles. It's basically three circles connected by a center line. The center line is known as the Action line and these circles on the other ends are the handles. If I hover over, I see that there is an inner circle right here. These handles help you reposition the control itself. When I click and drag on the center, that actually makes a change to the model or the currently selected subtool, which in this case is my gear.

So I have the gear selected, I have the Transpose activated, and if I drag on the center, now I have the Move button activated, I can move the entire tool. So let's take a quick look again from the beginning of how we get the Transpose tool working. It is a little bit strange at first but you are going to find it's a really well designed control, it's actually quite interesting. So once again, normally I have Draw activated and Edit activated when I'm just working on the model itself. I want to get the Transpose tool, what do I do? I click on Move, and I get this control right here.

If I want to reposition the Move tool what I can do is I can first drag out the tool just by dragging on the model, since we are not in Draw mode we don't have to worry about sculpting that part, we just have Move activated. I'm going to hover over the center here, and then drag on it to reposition. Now what's interesting is what happens when you drag on the center circle of these other two parts of the Transpose tool. So to reposition the tool all I have to do is just drag on part of the model and right now this looks like a collar which is kind of interesting as well. If I drag on one of the outer ends, I'm suddenly stretching the model itself. So what's happening here? Well it might be a little bit easier to visualize what's going on. If I switch from Move to Rotate and I will come back to Move in second, but this makes it little bit more obvious to see how the Transpose tool works.

What I want to do is I want to rotate this gear so that it's more aligned with his chest here. So I have rotated to a side view by holding the Shift key as I drag it on a blank part of the canvas. I'm going to draw out the Transpose tool again just by clicking and dragging and I'm dragging off to a blank part right here. Now when I click and drag in this, I get a nice rotation there. How is this working? Well, the way it works is the opposite end of the Transpose handle is the pivot point. So when I drag on this using this as the pivot point for the rotation.

If I drag on the other side, the other end is the pivot. So I'm going to press Undo, I'm going to reposition this in the center here and drag and rotate or drag and rotate this way. So what happens is you find that you get very, very fast, especially when working with the digital tablet and I'm just going really quickly here just to show you that it becomes a very intuitive tool once you get used to it. So it's worth putting the practice into it. So this is Rotate mode and I wanted to switch to that because it's a little bit more obvious when you can see that I'm rotating on this pivot.

So when I'm in Move mode and I'm clicking on the center, I'm moving the entire object but if I drag out here, and click right here what's happening is I'm moving parts of the model and this becomes the pivot for the move. So it becomes really kind of a scaling or a stretching tool. Let me demonstrate that again real quick. I'm going to drag it out here, drag it out again and you can see I can sort of non- proportionally scale the tool. I'm going to press Undo to fix that but of course we also have the Scale mode, that's also available.

If I go to Scale mode and drag on this, I get a proportional scale. Let's take a look at Rotate one more time here. What happens when I drag in the center circle when I'm in Rotate mode? Then it rotates around the Action line. I'm going to move to a top view, drag this out; it's rotating using the Action line as the center of axis of rotation. So I'm rotating back to the side view. I'm going to switch to Move mode, I'm going to click on here, and I'm going to drag, reposition, right about there.

If you want to rotate it, so it's parallel to the robot's chest, I can once again draw it out here, maybe reposition this handle and drag until its about the rotation that I like, maybe it looks better this way. I'm going to switch to Scale, drag this out, then start dragging on the central circle and quickly scale it down. Switch back to Move, drag on the center, reposition like that, switch back to Scale, drag out, drag in the scale. Now I realize that's a lot to cover, let's center this guy. So we are going to take a closer look at using Transpose and see how you can use Transpose to actually pose an actual figure.

That's the basics here. Now we have a nice little corsage there. So I'm going to save this as robot_subtools_v03. So the Transpose tool is a great way to move, scale and rotate a model or a model's parts. But it's primary use is actually for posing a model, such as a figure or a character, hence the name Transpose, and we are going to talk about that in another movie.

There are currently no FAQs about ZBrush 3 for Windows Essential Training.

Share a link to this course
Please wait... Please wait...
Upgrade to get access to exercise files.

Exercise files video

How to use exercise files.

Learn by watching, listening, and doing, Exercise files are the same files the author uses in the course, so you can download them and follow along Premium memberships include access to all exercise files in the library.
Upgrade now


Exercise files

Exercise files video

How to use exercise files.

For additional information on downloading and using exercise files, watch our instructional video or read the instructions in the FAQ.

This course includes free exercise files, so you can practice while you watch the course. To access all the exercise files in our library, become a Premium Member.

Upgrade now

Are you sure you want to mark all the videos in this course as unwatched?

This will not affect your course history, your reports, or your certificates of completion for this course.


Mark all as unwatched Cancel

Congratulations

You have completed ZBrush 3 for Windows Essential Training.

Return to your organization's learning portal to continue training, or close this page.


OK
Become a member to add this course to a playlist

Join today and get unlimited access to the entire library of video courses—and create as many playlists as you like.

Get started

Already a member?

Become a member to like this course.

Join today and get unlimited access to the entire library of video courses.

Get started

Already a member?

Exercise files

Learn by watching, listening, and doing! Exercise files are the same files the author uses in the course, so you can download them and follow along. Exercise files are available with all Premium memberships. Learn more

Get started

Already a Premium member?

Exercise files video

How to use exercise files.

Ask a question

Thanks for contacting us.
You’ll hear from our Customer Service team within 24 hours.

Please enter the text shown below:

The classic layout automatically defaults to the latest Flash Player.

To choose a different player, hold the cursor over your name at the top right of any lynda.com page and choose Site preferencesfrom the dropdown menu.

Continue to classic layout Stay on new layout
Welcome to the redesigned course page.

We’ve moved some things around, and now you can



Exercise files

Access exercise files from a button right under the course name.

Mark videos as unwatched

Remove icons showing you already watched videos if you want to start over.

Control your viewing experience

Make the video wide, narrow, full-screen, or pop the player out of the page into its own window.

Interactive transcripts

Click on text in the transcript to jump to that spot in the video. As the video plays, the relevant spot in the transcript will be highlighted.

Thanks for signing up.

We’ll send you a confirmation email shortly.


Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

Keep up with news, tips, and latest courses with emails from lynda.com.

Sign up and receive emails about lynda.com and our online training library:

Here’s our privacy policy with more details about how we handle your information.

   
submit Lightbox submit clicked