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Moving, scaling, and rotating with Transpose

From: ZBrush 4 Essential Training

Video: Moving, scaling, and rotating with Transpose

Moving, scaling, and rotating are at the heart of the Transpose functions. Up to now, we've done the setup work for Transpose, from masking to positioning the manipulator; now we really get to move things around. Let's open up SuperAverageMan. Let's see how we can use the Transpose functions to move his head around. So I just want to zoom in closer to the neck. I also want to turn on symmetry by hitting X, so that we get a nice even deformation. And let's go into Move mode.

Moving, scaling, and rotating with Transpose

Moving, scaling, and rotating are at the heart of the Transpose functions. Up to now, we've done the setup work for Transpose, from masking to positioning the manipulator; now we really get to move things around. Let's open up SuperAverageMan. Let's see how we can use the Transpose functions to move his head around. So I just want to zoom in closer to the neck. I also want to turn on symmetry by hitting X, so that we get a nice even deformation. And let's go into Move mode.

I am going to hold down Ctrl so we can draw out a mask and just get something roughly even in the middle of the neck. Let's see if that did it right all the way around. It's a little bit off in the back. Let me try it from the side. All right, that looks pretty good. We also need to position the manipulator so it's in the middle of the neck. So the way you can do that is by just clicking and drawing without holding down any keys from one point in the middle of the neck and up to the top.

If you hold down Shift, it will lock the manipulator in very precise angles. So let's see what that looks like. Okay, pretty close. I also want to move it in the side view so it's more in the center of the neck from this position. All right, now that we've got that situated, you perform the actual transposing by clicking and dragging the inner circles at either end or in the middle of the manipulator. So since we are in Move mode, let's try clicking and dragging on this white circle in the middle. This will move the entire unmasked area evenly.

It's kind of a fun effect. And let's undo that. Something else you might want to do is turn off symmetry after you have drawn the mask. Sometimes having two overlapping Transpose Manipulators, they can kind of fight with each other, so I am just going to turn that one off by hitting X. Let's see what happens if we click and drag either end of the manipulator. So doing this it skews the unmasked area.

The end that you grab moves and the opposite end is locked down like an anchor point. Now let's try the other side. So you can see not every Transpose mode makes sense to use with every body part. Now, let's try out Scale mode. Grabbing either end now resizes the unmasked area relative to the anchor points on the opposite end.

The center circle grows or shrinks the unmasked area in every direction except in the direction parallel to the manipulator. A description is probably less helpful than a demonstration in this case. Finally, Rotate mode. This one may give the most predictable results. That's probably the one you are going to use most. Dragging either end will simply rotate around the pivot point, which is at the opposite end of the manipulator.

Dragging the center circle will twist the unmasked area around the manipulator. When you're done transposing, simply click on Draw mode to return to the standard working mode. Transpose can take a lot of practice to get good with. It often relies on precise masking, precise placement of the manipulator, and a bit of luck. Even when done carefully, there's usually some cleanup sculpting that will need to be done in order to fix up areas that didn't quite deform the way you wanted. Even with all these complications, Transform is a powerful way to pose and adjust your models.

I use it all the time to adjust the positions and sizes of various body parts.

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This video is part of

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ZBrush 4 Essential Training

63 video lessons · 14608 viewers

Ryan Kittleson
Author

 
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  1. 5m 13s
    1. Welcome
      55s
    2. Using the exercise files
      59s
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 54s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 38s

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