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Modifying paintbrushes with stroke types

From: ZBrush 3 for Windows Essential Training

Video: Modifying paintbrushes with stroke types

You can customize the way the tools behave in ZBrush by changing their stroke type, this is true for both the 2.5D brushes but also the 3D tools as well, Startup 3D Meshes and the 2.5D Brushes. I'm going to apply some bolts to my robots here in our little robot army. I'm going to choose the Sphereinder 3D tool and by default, when I choose a 3D tool and drag on the screen, I can draw it out by dragging and then switch to Edit mode and edit the 3D object from there, and this is because the DragRect stroke type is the default stroke type for all 3D meshes. But I can also paint a 3D mesh all over the scene by changing the stroke type. For instance I can switch to Free Hand, let's choose the Intensity Metal which is our robot material right here and let's start painting, you can see -- let's start painting bolts all over the scene.

Modifying paintbrushes with stroke types

You can customize the way the tools behave in ZBrush by changing their stroke type, this is true for both the 2.5D brushes but also the 3D tools as well, Startup 3D Meshes and the 2.5D Brushes. I'm going to apply some bolts to my robots here in our little robot army. I'm going to choose the Sphereinder 3D tool and by default, when I choose a 3D tool and drag on the screen, I can draw it out by dragging and then switch to Edit mode and edit the 3D object from there, and this is because the DragRect stroke type is the default stroke type for all 3D meshes. But I can also paint a 3D mesh all over the scene by changing the stroke type. For instance I can switch to Free Hand, let's choose the Intensity Metal which is our robot material right here and let's start painting, you can see -- let's start painting bolts all over the scene.

I hit Ctrl+Z to undo those. If I want get a little bit more precision here, I can use a stroke type such as DragDot so we can quickly add bolts, we undo those, reduce the Draw Size a little bit. If I wanted to decimate my robot army with some machine gun fire, I can choose the Spray stroke type, maybe choose Zsub and start painting like this and this will quickly destroy the army. But I actually think that the army is here to protect us so I'm not going to destroy them.

You will notice though that I also D stroke types available as well. D stroke types down here at the bottom section are not available for the sculpting brushes. There are only available when you are in Illustration or 2.5D Paint mode. So let's take a look at some of these. For instance, the Line mode when you are trying to accurately place things like bolts, let me switch to Zadd so I'm adding bolts on, you can see that I can place these somewhat accurately. If I want to change the spacing, I can go to the Stroke menu and by moving this down; I actually increase the spacing between them. If I hold the Shift key, this will snap to 45 degree angles.

I also have a Grid if I want to pull out a grid of these guys or a Radial arrangement, make a nice little button for them. The Ray90 basically pulls out perpendicular to the surface of the pixels beneath it, a line of bolts; this is definitely a very interesting look. Conic is fairly simple but now I have sort of a combination of the Ray and a Free Hand stroke so I'm pulling it out like this.

So these are worth experimenting with when you are making changes to your illustration. Primarily I can just choose Dots and just paint on the surface like this. Probably the best way to add bolts precisely, I'm just doing undo there -- is to do DragDots, let's bring the down the size a bit, now I can place them exactly where I want them. But it depends on what you are trying to create in your own illustration.

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This video is part of

Image for ZBrush 3 for Windows Essential Training
ZBrush 3 for Windows Essential Training

80 video lessons · 10312 viewers

Eric Keller
Author

 
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  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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