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In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
There may be times when you want to flip a model from one side to the other. You can mirror geometry left to right, front to back, or top to bottom. The process isn't as straightforward as I would prefer, as it involves a bit of a roundabout process, but in the end it's a lot easier than re-sculpting something in reverse. Let's open up the DemoSoldier. I am also going to expand the Geometry and the Deformation sub-palettes. Let's zoom in so we can see it a little bit more easily.
Let's say that we want this guy's shoulder pad on the other shoulder. Hold down Alt and just click on the shoulder pad. That makes it the active subtool. I will talk about subtools more in later movies, but for now it's sort of a model within a model. Now, click on Mirror in the Deformation sub-palette. We get an error message because ZBrush can't mirror objects with subdivision levels. Hopefully, Pixologic fixes this in the future. For now, we have to do a little workaround. We are going to remove the extra subdivisions and then put them back after mirroring.
Let's go up to the Geometry sub-palette and click Del Lower. So, that removed the lower subdivision levels so that there's just one subdivision level now. We can now mirror, and then we click Reconstruct Subdiv in the Geometry sub-palette. So, it's this button right here. Reconstruct Subdiv will analyze the geometry and see if a lower subdivision level once existed. So, I click that.
You may have noticed the geometry switch to a lower subdivision level. Let's look up here. Okay, yeah, so we have two subdivision levels now. You will find that Mirror is a convenient way to flip things rather than recreating them on the other side.
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