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In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Transpose is a trio of controls that allow you to pose, deform, and otherwise alter the shape of models. It's designed for bending limbs, resizing anatomy, and adjusting body proportions. Let's open up the SuperAverageMan to have something to practice with. You enter Transpose mode by clicking on any of these three Move, Scale, or Rotate buttons. Transpose comes with its own way of masking that is turned on whenever one of these Transpose modes is active. Let's click the Move Transpose mode.
These weird circles that we see now is part of the Transpose Manipulator. I'll go into that in the next movie. But for now, let's see how this special mode of masking works. Hold down Ctrl like you would to normally paint a mask. Now, click and drag on the model. What we get is a mask that is created directionally. Take a moment to create several masks to get used to how this works. It kind of follows the structure of the mesh, as it divides a model into a masked and unmasked portion.
You can also add to this mask by holding down Ctrl and Alt as you click and drag. Turn on Symmetry by hitting X and you can mask with symmetry active. You can take this mask back into Sculpting mode by clicking on Draw. Now the mask can be further refined just like any other. Since this way of masking is very handy, even when you otherwise wouldn't use the Transpose functions, it seems a little odd the ZBrush makes it only available within one of the three Transpose modes.
Either way, you'll use it regularly when you want to mask along the length of your models in a way that conforms to its structure.
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