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Well, this is it; we've reached the end of this course. I'm really glad you could take this journey with me. I hope it's really inspired you to do some really cool artwork in ZBrush. Now you may be wondering where to take it from here. The lynda.com library is full of amazing resources that can teach you how to take your model to the next step. You can learn how to rig, animate, texture, light, and render in so many different programs. For example, I'm looking at the animation courses right now on lynda.com. There is all kinds of software like CINEMA 4D, Maya, Flash, 3ds Max; all of these are very useful.
There are 3D-specific courses that can teach you how to use the basics of other programs and import your models as OBJs into those programs for rendering and rigging and animation purposes. If you want to use Maya, there is a great course for that by George Maestri called Maya 2011 Essential Training. That will get you started with everything you need to know in Maya, so that you can integrate it with all the work you've done in ZBrush. Also check out the character modeling course that I've done called Maya 2011 Modeling a Character.
This one might be useful if you want to start out a character in Maya and then texture and detail it in ZBrush. Finally, if you want to make your model look its best, this course on Lighting and Rendering with mental ray will teach you everything you need to know to texture and shade and light that model, so that it looks beautiful. Well, thank you again for following me along with this course. It's been a really great adventure for me, and I hope it has been for you, too. With any luck, you'll making amazing models in ZBrush in no time.
Best of luck!
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