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Examples of ZBrush work

From: ZBrush 4 Essential Training

Video: Examples of ZBrush work

Now that we're at the end of this course, I just want to take a few minutes to show you some of the work I've done in ZBrush. I will talk about the tools and the techniques that I have used, as well as talk about why I used them. So this is a bull that I sculpted in ZBrush. I actually started with a base mesh from Maya that is as very simple, rudimentary model built in Maya that I could then import into ZBrush and then continue to work on and sculpt on. Let me just increase some subdivision levels, so we can see more of the detail.

Examples of ZBrush work

Now that we're at the end of this course, I just want to take a few minutes to show you some of the work I've done in ZBrush. I will talk about the tools and the techniques that I have used, as well as talk about why I used them. So this is a bull that I sculpted in ZBrush. I actually started with a base mesh from Maya that is as very simple, rudimentary model built in Maya that I could then import into ZBrush and then continue to work on and sculpt on. Let me just increase some subdivision levels, so we can see more of the detail.

Now the bull is in an action pose right now, but it was sculpted mostly along the process in a neutral pose with him just standing still and his head facing straightforward. Even the tail was sticking out straight in a completely unnatural line. I did it that way because I didn't want to have to sculpt all these fine details and muscles independently on one side and then have to do it again on the other side. I wanted to be able to use symmetry so that I could sculpt everything on one side and have it be copied over to the side.

Then when I was happy with the result, I used the Transpose tools here in ZBrush to move all of the joints and the body and the tail and everything into this pose. I also used ZBrush's polypaint features to give this guy some color. The entire body has one brown color, but the horns and hoofs have some extra coloration just to set them apart from the body. Let's zoom a little bit closer in, so we can really look at this texture that I worked into to this. I'll subdivide one more time.

This model has over 10 million polygons, so it's kind of pushing this computer to its limits, but you can see there are all kinds of final grooves and hair clumps. It was a lot of fun to really texture this model. Okay, so let's look at another image now. This is the diner, and it was done using a combination of Maya and ZBrush. In case you don't know how Maya works, it is more of a general 3D application that includes animation and rendering and rigging, a lot of things that are beyond the scope of ZBrush which, mostly focuses on modeling and sculpting.

Maya was particularly useful for modeling the hard surface for mechanical objects, such as the motorcycle and the diner in the background. ZBrush was more useful for the more organic objects, such as the Rhino himself and his clothing. I also use ZBrush for the snow on the ground. These tracks here were sculpted in using an alpha that just repeated a footprint texture. In Maya I was also able to set up lighting and create these glow effects and put the whole scene together and light it and render it. Then I took into Photoshop and I was able to do color correction and different effects to bring out different lighting effects or different snow effects.

ZBrush works great with other programs. You can bring it strength of organic modeling into other programs, which might be better at other things to combine them into one really stunning image. There is really no limit what you can do with ZBrush. The tools and techniques can be mixed in so many creative ways, that really anything is possible.

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ZBrush 4 Essential Training

63 video lessons · 14982 viewers

Ryan Kittleson
Author

 
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  1. 5m 13s
    1. Welcome
      55s
    2. Using the exercise files
      59s
    3. What is ZBrush?
      1m 47s
    4. A note on screen resolution
      1m 32s
  2. 19m 17s
    1. Making sense of ZBrush
      2m 39s
    2. Understanding the interface
      2m 29s
    3. Using Light Box
      1m 23s
    4. Navigating the canvas
      2m 2s
    5. Using Perspective and Floor
      1m 51s
    6. Understanding local centering
      1m 9s
    7. Trying different materials
      2m 7s
    8. Activating symmetry
      2m 15s
    9. Viewing your work in various ways
      3m 22s
  3. 19m 59s
    1. Understanding polygon-based models
      1m 45s
    2. Creating ZSpheres
      4m 21s
    3. Using ShadowBox
      2m 15s
    4. Making a ZSketch
      2m 47s
    5. Extracting from an existing mesh
      4m 0s
    6. Using primitive 3D meshes
      3m 24s
    7. Importing from other programs
      1m 27s
  4. 23m 43s
    1. Understanding brush settings
      2m 45s
    2. Inverting brush effects
      1m 9s
    3. Switching to Smooth mode
      2m 35s
    4. Setting the stroke properties
      4m 14s
    5. Working with alphas
      2m 34s
    6. Using the Move brush
      2m 51s
    7. Using the Clip brush
      2m 58s
    8. Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks)
      2m 14s
    9. Saving and using brush presets
      2m 23s
  5. 26m 53s
    1. Working with tools and projects
      1m 52s
    2. Working with subdivision levels
      3m 4s
    3. Masking off parts of your model
      2m 28s
    4. Masking based on cavity and occlusion
      4m 23s
    5. Selecting and hiding parts of a tool
      2m 51s
    6. Working with polygroups
      2m 0s
    7. Using deformation
      1m 59s
    8. Mirroring geometry across an axis
      1m 49s
    9. Restoring symmetry
      1m 45s
    10. Creating morph targets
      2m 31s
    11. Understanding surface normal direction
      2m 11s
  6. 8m 57s
    1. Learning the basics of subtools
      2m 37s
    2. Making new subtools
      3m 12s
    3. Combining subtools
      3m 8s
  7. 7m 20s
    1. Masking with Transpose
      1m 49s
    2. Adjusting the Transpose Manipulator
      1m 46s
    3. Moving, scaling, and rotating with Transpose
      3m 45s
  8. 20m 25s
    1. Understanding how ZBrush uses color
      2m 36s
    2. Learning the basics of Spotlight
      3m 37s
    3. Painting and texturing with Spotlight
      2m 56s
    4. Texturing a head: A practical approach
      11m 16s
  9. 21m 14s
    1. Drawing new edge flow for retopology
      7m 52s
    2. Tips for making good edge flow
      5m 14s
    3. Creating new topology
      3m 55s
    4. Transferring detail from the old model to the new
      4m 13s
  10. 13m 28s
    1. Understanding the UV maps
      2m 47s
    2. Installing the UV Master plug-in
      1m 47s
    3. Using UV Master
      3m 46s
    4. Creating texture maps
      5m 8s
  11. 6m 36s
    1. Preventing problems
      1m 42s
    2. Recovering a corrupted model
      2m 28s
    3. Recognizing and fixing common problems
      2m 26s
  12. 4m 54s
    1. Examples of ZBrush work
      3m 16s
    2. Goodbye
      1m 38s

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