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Deforming 3D models

From: ZBrush 3 for Windows Essential Training

Video: Deforming 3D models

Another way to get started with your 3D sculptures in ZBrush is to use the Deformations sub palette in the Tool palette. You can apply a number of deformers to a 3D tool to come up with your own unique shapes. I'm going to start by selecting the Ring3D tool from the Tool palette so I'm just clicking on the main tool icon here. This opens up the library and I'm selecting Ring3D. I'm going to draw that onto the canvas and switch to Edit mode by clicking on this button. Once I'm in the Edit mode I can just drag on the canvas and start rotating and I know I'm ready to start working. I'm going to press the F key to focus. I'm going to have a nice view of the model on the canvas.

Deforming 3D models

Another way to get started with your 3D sculptures in ZBrush is to use the Deformations sub palette in the Tool palette. You can apply a number of deformers to a 3D tool to come up with your own unique shapes. I'm going to start by selecting the Ring3D tool from the Tool palette so I'm just clicking on the main tool icon here. This opens up the library and I'm selecting Ring3D. I'm going to draw that onto the canvas and switch to Edit mode by clicking on this button. Once I'm in the Edit mode I can just drag on the canvas and start rotating and I know I'm ready to start working. I'm going to press the F key to focus. I'm going to have a nice view of the model on the canvas.

Now the first thing I want to do before I start applying Deformations to my model is, I want to increase the number of sub divisions so that I have a nice and smooth model to work with. I can find this by clicking on the Initialize sub palette right here. So I'm in the Tool palette, I have this in the tray, and here I have Initialize. I'm just expanding it by clicking on it. Right down here I have SDivide and LDivide. LDivide is the longitudinal sections, so if I drag this down it's really obvious. It's the number of divisions going around like this. The SDivide are the number of divisions going around this way along the cross section.

So I'm just going to increase these sliders here and I'm just going to pick a high value. If I want to put a precise value in a slider, I just highlight the value in the slider and type on my keyboard. So I'm typing 120 there and let's say, 80. Now I'm just picking a high value, there is nothing special about these numbers, it's just I know that they will produce a smooth model. So now to get started playing with this thing, I'm going to make it a PolyMesh3D, which converts the parametric model into something that I can sculpt on. Once it's converted, I expand the Deformation sub palette and lo and behold I have a lot of sliders.

Each one of these sliders is a different deformer and they all do different things to the model. If I want to know what each one does, I could just hover over; hold the Ctrl key and I get a nice little description here. But once again, the Deformations are kind of a very experimental process. It's a fun way to just get something started, start playing with it like a lump of clay and see what happens. That's the best way to use deformers. After you become more and more familiar with how each one works, then you will know when to apply and inflate as opposed to a squeeze and so on and so forth.

But there is no better way to learn them than to just start playing with them. Most likely you are going to break anything, so go ahead and have some fun with it. Let's just play with it and start seeing what happens. I'm going to choose the SSkew, that's the Smooth Skew, and to apply it I just start kicking up the slider on the deformer, and all of a sudden I have a very interesting shape going. If you will notice each time I nudge this slider, I'm adding more and more change to the model. In other words, this is not picking a precise value, it's just ramping it up each time.I can even go in the negative direction to bring it back or even to move in the opposite direction.

You will also notice that there are three buttons right here. These determine what axis the deformer is applied to. So if I switch from the X axis to the Y axis, I'm going to get a very different result when I start moving this slider up. You can see it's kind of an interesting shape already. Let's see what happens if I do Z. There we go. Of course, you can also use any combination. So let's see what happens when I start applying the Smooth Bend to the tool. I'm already getting a really interesting shape going and once again it's just a very experimental process, it's just something you can play with. We have some modern sculpture. I know there are some ZBrush users out there that actually use ZBrush to design jewelery, which is an interesting application. This goes to show that it's a very versatile program, not just for making monsters.

The Noise slider is interesting. I can add just a little bit of noise to it and already get kind of a texture that's actually sculpted right into it and its applied overall, over the entire model. Inflate adds a little bit of thickness to it, Spherize can create some very interesting shapes, and there you go. That's modern art. When you have a shape you like, always remember to save it, because you never know when you could use it in a future project. I'm going to save it as deformerExample; this is saved in the ZTL format.

So deformers are a great way to get ZBrush session started. It allows you to get the creative juices flowing and see what you can come up with in a very experimental way.

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This video is part of

Image for ZBrush 3 for Windows Essential Training
ZBrush 3 for Windows Essential Training

80 video lessons · 10311 viewers

Eric Keller
Author

 
Expand all | Collapse all
  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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