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Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
When you are sculpting in ZBrush you are not limited to just the sculpting brushes that are available in the tool palette. You can actually make variations on each one of these brushes that allows you to have almost an infinite number of possibilities for working on digital model. One of the ways that you can create variations is to change the Stroke Type. When I have the Standard brush applied, by default it uses the Dots Stroke Type. So I'm going to zoom in on the model. This is the greenMan version one model, which is available to premium users, in the Project files. As I drag across the model, you will see that basically the stroke itself is made up of connected dots, which ends up creating this long raised area that follows the direction of the stroke.
If I switch this to Spray; an I'm going to lower the Draw Size, I can add relief to the model. It's like I'm tilting the surface of the model with lots of little copies of the stroke. This is a great way to have like a lumpiness, if this guys was actually carved into stone or something like that. If I hold the Alt key, of course, I get the opposite. Now it looks like some kind of metallic surface.
The Color Spray works in very similar fashion, and we will talk about that more when we get into Poly Painting. DragRect. As I drag along the surface you can see I'm just pulling out a copy of that brush. It might be easy to see if I increase the Intensity. There we go, now you can see I'm dragging out that circular brush across the surface and pulling everything out, which is a little bit disturbing. Here we go. Pan's Labyrinth 2.
The DragDot allows me to precisely position where the stroke is. I can quickly create something really disturbing. Let's see, I will do that. That looks pretty good. Remember to experiment with the Stroke Type when you are working with the different sculpting brushes and see where the variations take you.
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