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Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
Working with the Transform Gyro takes a little bit of practice and one of the harder things to become accustomed to is the way that it works when you are in Move mode. So I have a illustration that I'm working on here. I'm going to add another robot. So I have loaded the robot_ subtools tool. I'm ready to draw it on the canvas. So here it is. Switch to Rotate and just drag it down until it's rotated in a good position.
Now I want to move it, so maybe bring it forward a bit. So I can drag right here to move it forward, and decide, maybe move it down. I click right there, and this is what happens, and the more I drag the worse it gets. So what's going on here? Well, this is a feature of the Transform Gyro that takes a little bit getting used to. So let me switch back to Rotate here. The idea here is that when I have Move activated, if I drag on the crossbars of the Transform Gyro, I'm in good shape. If I want to move it back and forth, I could drag up and down on the canvas and it moves back and forth. But if I drag right here, in any of these open parts of the Gyro, what happens is its positioning the object based on the normal, in other words, based on the facing area of the pixels beneath it. So it's like sticking it to the other robot, so it has been clear on the ground.
It take a little bit getting used to, and most of the time you are going to forget about that and instinctively drag right here to reposition the object. So try and remember to get used to dragging on these corners to make a precise movement. One useful aspect of this behavior though is if I suddenly decide that I want to move the robot back quickly rather than having to drag and reposition, I could just go like this. Okay, now he is back there, now I'm ready to take the time to position him carefully.
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