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Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
While working on a 3-D model such as a head, you may encounter a situation where you lose the symmetry of the model. Normally when I'm working on a model like this I have symmetry activated. So this is making symmetry across the X axis and when the M button is activated that symmetry is mirrored. So if I switch to the Move tool, and make a change you can see it occurs to both sides. If I turn symmetry off, and now make a change, it only occurs to that one side. But if I decide for some reason that I need to mirror the changes I made to this side over to this side, I could do that very easily by going to the Deformation sub-paletette. So let's take a look of where we are here. We're in the Tool palette.
I have the tool loaded on the canvas in Edit mode. I'm going to go and expand the Deformation sub-palette and I'm have few buttons up here that will help out with symmetry. To mirror changes that I made to one side to the other, what I want to do is first is mask the part of the model off that I don't want to change. This is the part of the model that I want to copy from one side to the other, so I'm going to mask that. Once that is masked I can just press Smart ReSym. It's already set to the x-axis. So do that and it copies the change from one side to the other.
If the model is complex or has more levels of subdivision it may take a few more moments to do that. But that's the easiest way to fix symmetry problems in a model. Now I can unmask the model by going to masking, press Clear, turn symmetry back on and continue working.
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