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Can't control subtools


From:

ZBrush 3 for Windows Essential Training

with Eric Keller

Video: Can't control subtools

When you're working on a model that has both poly groups and subtools you can run into a few strange conflicts when using certain hot key combinations. I have the demo soldier. This is one of the models that comes with ZBrush. He's loaded on the canvas here and I have him in Edit mode. I turned on the wire frame so that you can see the poly groups. These are the different regions of color here. So there's a poly group for each leg. The torso, each arm and the head. I can isolate the leg poly group by holding Ctrl and Shift and clicking on it.
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  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 52s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 8s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 38s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 13s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 50s
  9. 20m 51s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      48s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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Watch the Online Video Course ZBrush 3 for Windows Essential Training
6h 9m Beginner Nov 10, 2008

Viewers: in countries Watching now:

Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.

Topics include:
  • Building and posing digital armatures for sculpture
  • Importing models from other 3D programs
  • Learning how to sculpt a human head based on reference images
  • Detailing skin and surfaces using textures and stencils
  • Creating illustrations with depth, lighting, and surface materials
Subject:
3D + Animation
Software:
ZBrush
Author:
Eric Keller

Can't control subtools

When you're working on a model that has both poly groups and subtools you can run into a few strange conflicts when using certain hot key combinations. I have the demo soldier. This is one of the models that comes with ZBrush. He's loaded on the canvas here and I have him in Edit mode. I turned on the wire frame so that you can see the poly groups. These are the different regions of color here. So there's a poly group for each leg. The torso, each arm and the head. I can isolate the leg poly group by holding Ctrl and Shift and clicking on it.

And now it's isolated. To bring everything back, I hold Ctrl and Shift and click on the canvas. The problem arises when I'm working with subtools at the same time. I'm going to make all the subtools visible by clicking on the eyeball icon. The hotkey combination to interactively switch between one of subtool for the other is also Ctrl+Shift. So if I want to switch to the kneepad here, I can press Ctrl+Shift and click on that and now I'm changed subtools to the kneepad subtool. So I'm no longer working on the torso, just the subtools, and you can tell because the wireframe display is only active for the current subtool that I'm working on.

The problem is if you have the subtools visible and you want to switch from one poly group to another, it's very easy to accidentally switch subtools instead of switching poly groups. So by Ctrl+Shift-clicking on his leg, I have switched back to the main body subtool. So the other problem that occurs when you do this, let's say I want to isolate the leg here, but I accidently click on the boot. Notice in the Subtool palette it looks like I deleted all of my subtools. They're here on the canvas, but I can't see them in the palette.

This is actually a bug is Zbrush. To fix this you just need to click on the up arrow key to bring back the visibility of those subtools. And now it's filled the palette and it's a little more obvious what's going on. So the solution to this problem is to change the way that you work. In other words, be careful not to switch poly groups while you have other subtools visible. If you just want to work on the body and you're switching between the poly groups, hide everything but the body.

And now I can easily switch between the various poly groups without warring about switching between the various subtools.

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