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Can't control the pivot of the model

From: ZBrush 3 for Windows Essential Training

Video: Can't control the pivot of the model

When you are working with 3D models in ZBrush, as you rotate around the model, there is a center to the rotation, and this is known as the model's pivot point. Occasionally as you are working you can lose the position of that pivot point or you may encounter strange behavior, where you are rotating the objects and its not rotating in the way that you would expect. Well, you can actually adjust the position of the pivot point using the Preview window here in the Tool palette. This is a little 3D Preview that shows the axis of the model. This will show you that this plane is perpendicular to the Z axis of the model, and this red cross represents the pivot point. I can move it by clicking and dragging on it.

Can't control the pivot of the model

When you are working with 3D models in ZBrush, as you rotate around the model, there is a center to the rotation, and this is known as the model's pivot point. Occasionally as you are working you can lose the position of that pivot point or you may encounter strange behavior, where you are rotating the objects and its not rotating in the way that you would expect. Well, you can actually adjust the position of the pivot point using the Preview window here in the Tool palette. This is a little 3D Preview that shows the axis of the model. This will show you that this plane is perpendicular to the Z axis of the model, and this red cross represents the pivot point. I can move it by clicking and dragging on it.

Notice that when I do that I'm actually changing the pivot point for the tool, but not necessarily the subtools. The eyeballs are floating in space because I have changed the pivot point of the tool but not the subtools. So this is relative to the position for all the other subtools. If I want to store this position, I can click on the Store button. Restore, basically restores this view so that we can see it from the front. I pressed Ctrl+Z to undo that, so now we are back to where we were before. Another problem can occur if I'm working on a model and I'm very close to it, and I'm rotating around. Now, notice, I rotate around to get a side view of the face but I'm losing the view of the face in the window. To fix this, remember to turn on your Local button when you are working on 3D sculpting. The reason for this is, this Local button sets the temporary pivot point to the last part of the model that you worked on.

So I'm clicking on the nose here to make a slight change, and now when I rotate the model rotates around the nose, which makes it easier to work. I click over here, now the cheek becomes the pivot point for the model. And that's just a temporary pivot point while I'm working in Edit mode. It doesn't affect this pivot point down here, which is the stored pivot point of the model.

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This video is part of

Image for ZBrush 3 for Windows Essential Training
ZBrush 3 for Windows Essential Training

80 video lessons · 10373 viewers

Eric Keller
Author

 
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  1. 2m 27s
    1. Welcome
      30s
    2. Using the example files
      46s
    3. Overview
      1m 11s
  2. 26m 18s
    1. Understanding pixols
      1m 58s
    2. Establishing canvas size and color
      2m 30s
    3. Positioning 3D objects
      4m 33s
    4. Working with trays and palettes
      2m 52s
    5. Sculpting models in Edit mode
      3m 12s
    6. Discovering sculpting brushes
      5m 29s
    7. Saving models
      1m 27s
    8. Managing memory in ZBrush
      1m 44s
    9. Setting interface preferences
      2m 33s
  3. 1h 52m
    1. Customizing the startup 3D meshes
      5m 44s
    2. Deforming 3D models
      5m 11s
    3. Activating symmetry
      4m 35s
    4. Creating armatures with ZSphere
      8m 28s
    5. Posing armatures with ZSphere
      8m 54s
    6. Working with levels of detail
      7m 33s
    7. Masking geometry
      5m 43s
    8. Hiding and showing polygons
      6m 29s
    9. Organizing geometry using polygroups
      8m 57s
    10. Extruding geometry with edge loops to make necks and ears
      10m 11s
    11. Creating sharp edges with the Crease tool
      4m 19s
    12. Adding parts to your model with subtools
      5m 18s
    13. Posing models with Transpose pt. 1
      7m 35s
    14. Installing the Subtool Master plugin
      4m 29s
    15. Posing models with Transpose pt. 2
      13m 52s
    16. Installing the Transpose Master plugin
      5m 7s
  4. 58m 51s
    1. Sculpting with brushes
      11m 22s
    2. Choosing stroke types
      2m 20s
    3. Using Lazy Mouse
      4m 28s
    4. Sculpting fine details with alphas
      5m 9s
    5. Creating alphas
      6m 46s
    6. Creating stencils from alphas
      9m 28s
    7. Storing morph targets
      6m 4s
    8. Isolating details with 3D layers
      6m 23s
    9. Building surfaces by extracting meshes
      6m 51s
  5. 1h 13m
    1. Picking colors
      3m 2s
    2. Applying textures
      4m 15s
    3. Creating seamless textures
      3m 8s
    4. Painting models
      7m 51s
    5. Mapping 3D model texture coordinates
      5m 32s
    6. Adding sculpture reference planes
      11m 21s
    7. Applying materials
      4m 10s
    8. Modifying standard materials
      10m 17s
    9. Applying MatCap materials
      2m 22s
    10. Creating MatCap materials
      9m 9s
    11. Creating bump maps
      5m 55s
    12. Painting with photos
      6m 31s
  6. 6m 7s
    1. Exporting models
      2m 30s
    2. Importing models
      3m 37s
  7. 1h 1m
    1. Getting started with 2.5D tools
      5m 10s
    2. Modifying paintbrushes with stroke types
      3m 42s
    3. Positioning strokes and models on the canvas
      5m 14s
    4. Using snapshots
      7m 32s
    5. Understanding ZSub and ZCut
      4m 2s
    6. Creating document layers
      7m 47s
    7. Applying transparency
      3m 23s
    8. Lighting the canvas
      9m 3s
    9. Rendering in ZBrush
      6m 10s
    10. Tuning shadows
      4m 53s
    11. Baking lighting into the graphic
      2m 15s
    12. Creating a sense of depth using fog
      2m 37s
  8. 7m 12s
    1. Recording ZBrush movies
      3m 23s
    2. Using macros and ZScripts
      3m 49s
  9. 20m 50s
    1. Can't rotate or move the model
      1m 0s
    2. Can't sculpt on the model
      59s
    3. Can't adjust the lighting
      47s
    4. Can't control disappearing strokes
      52s
    5. Can't move objects smoothly with the Gyro
      2m 2s
    6. Can't move the model on the canvas
      1m 40s
    7. Can't see some parts of the model
      38s
    8. Can't subdivide the model
      2m 27s
    9. Can't control the pivot of the model
      2m 2s
    10. Can't maintain symmetry
      1m 37s
    11. Can't control subtools
      2m 28s
    12. Can't rotate with Transpose without distorting the model
      1m 51s
    13. Can't activate the Transpose tool
      1m 0s
    14. Can't get rid of blurriness on the mask
      1m 27s
  10. 26s
    1. Goodbye
      26s

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