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Playing a recording

From: Windows Phone SDK Essential Training

Video: Playing a recording

Let's move on now to play back the sound that we've been recording. Again let's take a look at the solution. We've added a couple of additional images, a Play button and a Pause button, again, both from the Icons Library supplied with the Windows Phone SDK. And let's take a look at the XAML for the MainPage. We're dealing with the ApplicationBar here, so there is nothing we can see in the designer. What we can see down here at the bottom now is that not only do we have a button for recording, we have a button for play. And we'll see how we actually make that come alive, we'll take a look at the code.

Playing a recording

Let's move on now to play back the sound that we've been recording. Again let's take a look at the solution. We've added a couple of additional images, a Play button and a Pause button, again, both from the Icons Library supplied with the Windows Phone SDK. And let's take a look at the XAML for the MainPage. We're dealing with the ApplicationBar here, so there is nothing we can see in the designer. What we can see down here at the bottom now is that not only do we have a button for recording, we have a button for play. And we'll see how we actually make that come alive, we'll take a look at the code.

So everything that we've seen so far is the same except now we have some variables that help us be able to play the sound back. We have a sound effects instance, which is what we're going to do to take that stream and play it back. And we're using sound effect instance instead of sound effect because we want to be able to turn the Play button from play to pause and handle pausing, which is something that we don't get updated for if we're just using sound effect. If we just used a sound effect object to play it, it would simply play, and that's it.

In addition, we also have a playbackStarted button, again, the same kind of thing we use for in recording mode when playback is started and you touch the button, we know that we should pause versus start playing over again. Now, we've added a little bit more code to the timer callback. Originally we just had this FrameworkDispatcher.Update. Now, we not only want to run the game loop, we want to update our user experience based on the state of the playback. This is how we know how to switch the sound. And we can't just do this when you tap the button, because we want to know when the playback has actually started.

So we keep our playbackStarted flag and every time through the timer here, first of all we say, oh, are we actually playing something? Great, if we are, then let's see, do we think playback has started? If not, and the sound is actually playing, then we set our playbackStarted logic to true. If we think we've started playing back, and now the sound.State has stopped, that's when we know that the sound has stopped playing, and we can turn the button back from the Pause button back into the Play button so we can play again. And so you can see when we've detected playback and then the sound finally stops playing, we set the ApplicationBar back to play and the play image and the TimerTextBlock back to an empty string, and set the sound to null and set our playbackStarted flag back to false, because now we're no longer playing.

All of our other recording logic still remains the same, so we don't have to change any of that. Our recordbutton_Click remains the same, but here now we have the playbutton_Click logic. So this is the Handler for our Play button. We, first of all, want to check to see if we're in recording mode, because we don't want to start playing back a sound if we're recording. Then we want to see whether we're in play mode, and we want to pause or we're in pause mode, and we want to resume. So the logic we use says, we come in and look at the text of the button. If it says play, then we change the text and the graphic to pause, and then we say is there a sound? If there is a sound, then that means we were already playing so we simply resume and exit here.

If you touch the Play button, and there is no sound playing, we come down here and allocate a new sound from the stream and play it. Otherwise, if the button text said pause, meaning we were actually playing something back, we pause the sound, set the button back to play and set the TextBlock to pause so the user will see the word Paused on the screen. So let's just run it. So here we are, let's do a little recording 1-2-3-4-5, and we'll stop. It says Recording Complete, now we'll play it back, 1-2-3-4-5.

And now let's exercise the Pause functionality, we'll stop it after 2. 1-2. Now, you can see the TextBlock here says Paused, and if we touch the Play button again, it continues on to play to the end, 3-4-5. So now we've been able to record audio, we've been able to give feedback on both the time and the amplitude of the audio that's being recorded, and now we've actually played that audio back. Now, that's a great app if all you want to do is record one thing and play it back, but we haven't saved anything yet, and so you can't play it back multiple times.

So let's go and Save that in Isolated Storage as a file, as a prelude to being able to create a list of recordings and look at them, which is the final application. So let's go save this data to Isolated Storage.

Show transcript

This video is part of

Image for Windows Phone SDK Essential Training
Windows Phone SDK Essential Training

65 video lessons · 3300 viewers

Michael Lehman
Author

 
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  1. 2m 34s
    1. Welcome
      55s
    2. What you need to know to take this course
      51s
    3. Using the exercise files
      48s
  2. 15m 44s
    1. Downloading and installing the Windows Phone tools
      2m 44s
    2. Creating a Hello World application
      9m 31s
    3. Debugging on a Windows Phone device
      3m 29s
  3. 6m 29s
    1. Exploring device capabilities
      2m 58s
    2. Understanding the Emulator
      3m 31s
  4. 8m 51s
    1. Understanding the SDK
      8m 51s
  5. 41m 32s
    1. Introducing the converter
      3m 36s
    2. Creating the user experience (UX)
      13m 35s
    3. Responding to the Application Bar
      2m 40s
    4. Implementing click handlers
      3m 52s
    5. Saving and loading settings
      8m 18s
    6. Preparing your app for shipment
      9m 31s
  6. 20m 48s
    1. Introducing sonnets
      1m 38s
    2. Data binding with Silverlight
      4m 4s
    3. Exploring the Model-View-ViewModel pattern (MVVM)
      4m 2s
    4. Implementing the Master-Detail pattern using pages
      3m 53s
    5. Loading external data
      7m 11s
  7. 50m 26s
    1. Choosing a multipage controller
      3m 13s
    2. Preparing for persistence
      7m 30s
    3. Updating the data model
      7m 2s
    4. Creating the details page
      4m 30s
    5. Bringing it all together
      3m 58s
    6. Cloning a Windows Phone app
      6m 49s
    7. Using SQL CE
      8m 49s
    8. Updating the data model
      2m 24s
    9. Querying and updating the database
      6m 11s
  8. 14m 19s
    1. Working with the camera
      6m 11s
    2. Exploring GPS
      5m 21s
    3. Exploring the accelerometer
      2m 47s
  9. 29m 34s
    1. Introducing recording and playback with XNA
      45s
    2. Capturing sound
      5m 12s
    3. Providing feedback while recording
      5m 50s
    4. Playing a recording
      4m 34s
    5. Persisting a recording
      2m 58s
    6. Listing recordings
      5m 15s
    7. Managing the recording list
      3m 26s
    8. Recording under the lock screen
      1m 34s
  10. 28m 32s
    1. Building the UX
      3m 54s
    2. Using WebClient
      4m 1s
    3. Determining network connectivity
      2m 9s
    4. Leveraging Internet Explorer
      7m 56s
    5. Adding a live tile
      2m 42s
    6. Building a background agent
      7m 50s
  11. 14m 46s
    1. Hello World in C++
      4m 35s
    2. Libraries
      4m 17s
    3. Managed plus managed
      5m 54s
  12. 26m 35s
    1. Exploring built-in controls
      4m 28s
    2. Windows Phone Toolkit
      2m 42s
    3. Introducing Coding4Fun
      3m 13s
    4. Reminders and notifications
      6m 10s
    5. Wallet and In-App Purchase
      1m 34s
    6. File and protocol associations
      1m 59s
    7. Bluetooth
      44s
    8. Integrating speech
      1m 28s
    9. Near field communication (NFC)
      1m 23s
    10. WinRT and legacy Windows Phone APIs
      2m 54s
  13. 12m 14s
    1. Publishing your apps
      2m 49s
    2. Learning from apps in the Windows Phone Marketplace
      1m 22s
    3. Staying in touch with updates and new information from Microsoft
      2m 34s
    4. Looking at Windows Phone 7 app reviews
      44s
    5. Exploring web sites books and other useful links
      4m 45s
  14. 1m 34s
    1. Farewell
      1m 34s

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