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Downloading and installing the Windows Phone tools

From: Windows Phone SDK Essential Training

Video: Downloading and installing the Windows Phone tools

So, lets get started building windows phone apps. First, we've to install the tools. If you've already worked your way through Doug Winnie's, up and running with Windows phone 8 development. You can skip to the next chapter because we'll be covering the same ground here by installing the development tools. Building apps for Windows phone 8 requires the installation of Visual Studio 2012 and the windows phone 8 developer tools. For Windows phone 7, you'll will need Visual Studio 2010 and the Windows phone 7 developer kit. If you already have Visual Studio Professional or Ultimate in the appropriate flavor, you just need to download the tools and use the version you already have. If you don't already have Visual Studio, the developer tools include a version of Visual Phone Developer Express, which is a free version, suitable for phone development in C sharp.

Downloading and installing the Windows Phone tools

So, lets get started building windows phone apps. First, we've to install the tools. If you've already worked your way through Doug Winnie's, up and running with Windows phone 8 development. You can skip to the next chapter because we'll be covering the same ground here by installing the development tools. Building apps for Windows phone 8 requires the installation of Visual Studio 2012 and the windows phone 8 developer tools. For Windows phone 7, you'll will need Visual Studio 2010 and the Windows phone 7 developer kit. If you already have Visual Studio Professional or Ultimate in the appropriate flavor, you just need to download the tools and use the version you already have. If you don't already have Visual Studio, the developer tools include a version of Visual Phone Developer Express, which is a free version, suitable for phone development in C sharp.

To get set up, you go to the Microsoft Developer Network or msdn.microsoft.com and click on the Windows Phone hub. Then, you can click on the big GET SDK button right here and download the tools to be able to build Windows phone apps. Windows phone 7 requires Windows Vista or Windows 7. For Windows phone 8, you require Windows 8 Pro or above and a 64-bit CPU. In addition, the Windows Phone 7 emulator requires some specific version of Microsoft DirectX, a specific Windows driver, and some specific Microsoft Direct3D drivers. If you have a system that's 2009 or later and you're running Windows 7, you probably already have those drivers installed.

The Windows phone Emulator can also require GPU emulation to support certain scenarios, such as profiling, XNA Framework applications for Windows phone 7, and displaying content in web browser controls. The Windows phone 8 Emulator also requires a processor that supports Second Level Address Translation or SLAT because the Windows Phone Emulator is a full virtual machine all by itself. One other important thing to note is that the operating system you use must be the ENU or English United States version. Unless you install one of the localized versions of the Windows Phone SDK in one of the other languages such as Japanese, Chinese, and so forth.

So, pretty much if you're going to be doing Windows phone development, you'll want to have a dedicated machine that you're connected up to with a dedicated display so you can get the full performance. Once you've got the tools installed and fired up and ready to go, in the next video, we'll build the traditional Hello World application for Windows phone.

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This video is part of

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Windows Phone SDK Essential Training

65 video lessons · 3295 viewers

Michael Lehman
Author

 
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  1. 2m 34s
    1. Welcome
      55s
    2. What you need to know to take this course
      51s
    3. Using the exercise files
      48s
  2. 15m 44s
    1. Downloading and installing the Windows Phone tools
      2m 44s
    2. Creating a Hello World application
      9m 31s
    3. Debugging on a Windows Phone device
      3m 29s
  3. 6m 29s
    1. Exploring device capabilities
      2m 58s
    2. Understanding the Emulator
      3m 31s
  4. 8m 51s
    1. Understanding the SDK
      8m 51s
  5. 41m 32s
    1. Introducing the converter
      3m 36s
    2. Creating the user experience (UX)
      13m 35s
    3. Responding to the Application Bar
      2m 40s
    4. Implementing click handlers
      3m 52s
    5. Saving and loading settings
      8m 18s
    6. Preparing your app for shipment
      9m 31s
  6. 20m 48s
    1. Introducing sonnets
      1m 38s
    2. Data binding with Silverlight
      4m 4s
    3. Exploring the Model-View-ViewModel pattern (MVVM)
      4m 2s
    4. Implementing the Master-Detail pattern using pages
      3m 53s
    5. Loading external data
      7m 11s
  7. 50m 26s
    1. Choosing a multipage controller
      3m 13s
    2. Preparing for persistence
      7m 30s
    3. Updating the data model
      7m 2s
    4. Creating the details page
      4m 30s
    5. Bringing it all together
      3m 58s
    6. Cloning a Windows Phone app
      6m 49s
    7. Using SQL CE
      8m 49s
    8. Updating the data model
      2m 24s
    9. Querying and updating the database
      6m 11s
  8. 14m 19s
    1. Working with the camera
      6m 11s
    2. Exploring GPS
      5m 21s
    3. Exploring the accelerometer
      2m 47s
  9. 29m 34s
    1. Introducing recording and playback with XNA
      45s
    2. Capturing sound
      5m 12s
    3. Providing feedback while recording
      5m 50s
    4. Playing a recording
      4m 34s
    5. Persisting a recording
      2m 58s
    6. Listing recordings
      5m 15s
    7. Managing the recording list
      3m 26s
    8. Recording under the lock screen
      1m 34s
  10. 28m 32s
    1. Building the UX
      3m 54s
    2. Using WebClient
      4m 1s
    3. Determining network connectivity
      2m 9s
    4. Leveraging Internet Explorer
      7m 56s
    5. Adding a live tile
      2m 42s
    6. Building a background agent
      7m 50s
  11. 14m 46s
    1. Hello World in C++
      4m 35s
    2. Libraries
      4m 17s
    3. Managed plus managed
      5m 54s
  12. 26m 35s
    1. Exploring built-in controls
      4m 28s
    2. Windows Phone Toolkit
      2m 42s
    3. Introducing Coding4Fun
      3m 13s
    4. Reminders and notifications
      6m 10s
    5. Wallet and In-App Purchase
      1m 34s
    6. File and protocol associations
      1m 59s
    7. Bluetooth
      44s
    8. Integrating speech
      1m 28s
    9. Near field communication (NFC)
      1m 23s
    10. WinRT and legacy Windows Phone APIs
      2m 54s
  13. 12m 14s
    1. Publishing your apps
      2m 49s
    2. Learning from apps in the Windows Phone Marketplace
      1m 22s
    3. Staying in touch with updates and new information from Microsoft
      2m 34s
    4. Looking at Windows Phone 7 app reviews
      44s
    5. Exploring web sites books and other useful links
      4m 45s
  14. 1m 34s
    1. Farewell
      1m 34s

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