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When you're ready to start your own project in Movie Maker--a brand-new project from scratch--there is a couple of different options you have available to you. As you already know, when you launch Movie Maker, you're presented with a new, blank project; that's one option. So you could shut down Movie Maker and restart it. Or if you prefer, just simply go up to the Movie Maker tab--the very first tab on the Ribbon--and move down to New Project. You could also use the keyboard shortcut, Ctrl+N. Selecting this starts a brand-new, blank project.
Any projects you had open will be closed. If you have made changes and not saved them, you will be prompted to save those changes before the projects closed up, and the new one appears in front of you. Now a new, blank project has nothing in the storyboard except for a link to browse for videos and photos you might want to add. You'll notice there is nothing to preview in the preview pane. So when you're starting a brand-new project, the first thing you're going to do is add things to the storyboard. So we can click over here on the right-hand side.
You'll notice your mouse pointer turns into a pointing finger. This is the same as clicking Add videos and photos on the Home tab of the Ribbon, here in the Add group. However you decide to do it, we're going to click there and navigate to the exercise files in the 01_03 subfolder, where we do see a number of different photos. These are all beach photos, and if we wanted them all added, we would select them all. Click the first one, hold down your Shift key, click the last one and then click Open, and they will be added in order to the storyboard.
So here is what we see on the right- hand side: our storyboard with each of the clips. As we select them, you can see we select or highlight the clip, the others are deselected. This is where we can go now if we want to rearrange these clips-- something we'll do a little bit later on. Right now, we've got the clips in there. We started our brand-new project. We may just want to save this project. So that's what we're going to do now. We can save the project by going to the Save button on the Quick Access Toolbar. You could use Ctrl+S, as in save--the keyboard shortcut--or click the Movie Maker tab, and you'll see Save project there as well.
When you do this, you're going to navigate to the location where you want to say it. Let's go to the Desktop, let's say. You'll see the name My Movie. That's the default name and the extension WLMP Windows Live Movie Maker Project. So we're going to change the first part of this. We'll keep the extension. So instead of My Movie, we'll just click and drag over that and type in something different like "BeachMovie". When you click Save, you will have saved the project. Now I just want you to see something. When we go back to the desktop now and right-click our BeachMovie project icon and go down to Properties, you'll notice the size of this particular project or file is very small.
It's much smaller than any one of the individual photos we added to the project, and that's important to remember. The photos we added to our project-- and we'll just go back to it--have been referenced in our project. They're not actually a part of the project file. So if we were to go into our exercise files and remove any of the photos from the original folder, they wouldn't appear here in our project. So it's important that you have all of your assets--your videos, your photos, any music you're going to be using--located in a location that's not going to be altered.
So you don't want to remove anything unless you don't want it in your project. The project file is simply going to reference those individual assets. But we do have our first project created. We now see the name on the title bar, BeachMovie, and we're ready to continue adding additional photos, maybe videos, movies, and so on.
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