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Prototyping allows designers to quickly and inexpensively explore multiple iterations of designs, test their performance, and craft even better user experiences for websites and applications. Explore what prototypes are, when they are appropriate, and the different strategies for creating prototypes in this introductory course with lynda.com senior author James Williamson. Learn about sketches, wireframes, mockups, and other types of prototypes; the tools that can help you build them; and how to test and refine your designs. This overview will help you decide which prototyping workflow works best for you and your team.
Hi, I'm James Williamson, senior author at www.lynda.com, and I want to welcome you to Foundations of UX Prototyping. In this course we'll explore prototyping, and how it can help create better user experiences for your websites and applications. We'll start by covering some of the basics of prototyping and how to properly target your prototype's goals. We'll then move on to exploring the prototyping process, covering multiple ways to generate effective prototypes and discuss how to properly test and evaluate your prototypes.
We'll wrap everything up with a look at how to choose the right prototyping tool, and go over some of the many typing resources that are available to you. I feel like I should mention, early on, that this is not a hands on project based course. This is an overview of the processes, strategies, and work flows surrounding prototyping. The goal of this course is to introduce you to the tools, techniques, and strategies of prototyping, and let you figure out which workflow works best for you and your team. Great user experiences don't happen by accident, they take careful planning and a design process that's focused on the end user.
Successful prototypes can be an important part of this process, and I'm looking forward to showing you a few ways that you can make your prototypes more effective.
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