Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Explores the new features found in the 3D digital compositor Nuke 6.
Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.
“My biggest problem is figuring out what I want to watch next. Just when I think I'm all set, I find something ELSE that is fascinating.” —John O.
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