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Learn how to simulate cloth, control its appearance, and make it interact realistically with other objects in your scene, using Blender.
Learn how to create realistic product renderings for print and video advertising with CINEMA 4D.
Learn how to use CINEMA 4D dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Create realistic garments and fabrics, from T-shirts to tablecloths, with the Cloth system in 3ds Max.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to create, style, animate, and render realistic hair with Maya nHair.
Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Learn to light diffuse, reflective, and transparent objects in CINEMA 4D.
Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Create, render, and customize fur and hair for your 3D models in Maya.
Add realism and character to your 3D models with materials in CINEMA 4D.
Learn to rig a car model in Autodesk Maya for use in animation, games, design visualization, and visual effects.
Bring scenes to life by building realistic fluid simulations in Maya, including foam and bubbles, liquid being poured, and volumetric liquid in a container.
Learn to render realistic bodies of water such as ponds and oceans and underwater shots with Maya—essential skills in a visual effects artist's toolkit.
Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine.
Introduces the viewer to the complete range of options available in the 3ds Max MassFX (also known as PhysX) toolset.
Introduces advanced features of the CINEMA 4D rendering and lighting toolsets.
Learn about shading and lighting realistic 3D renders with Cycles.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Covers the basics of the classic dynamics engine, showing how to build a simulation with passive and active rigid bodies, add attributes like bounce and friction, integrate keyframes, and apply constraints.
Take an in-depth look at nCloth, Maya's toolkit for simulating high-resolution mesh cloth for 3D characters and animations.
Discover an alternative to the traditional character rigging workflow with the Character Animation Toolkit (CAT) toolset for 3ds Max, which offers quick preset character rigs as well as custom tools for creating a rig from scratch.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Shows how to turn a daytime summer scene into a nighttime winter scene using Photoshop and After Effects, with illustrator David Mattingly's production-proven matte painting techniques.
Explores the new features found in the 3D digital compositor Nuke 6.
Shows how to generate stunning special effects simulations in Maya, including exploding fireworks, tumbling snowflakes, and burning flames.
Shows how to build, illuminate, and render realistic 3D scenes in Photoshop CS5 Extended.
Drawing six kinds of objects and manipulating them in 3D space.
Create textured type and drawing objects that can be manipulated in 3D space in Photoshop.
Shows how to create realistic landscapes, atmospheres, and natural light effects in Maya 2011.
Create dynamic, randomly generated particle effects that can emulate snow, rain, steam, explosions, and more in 3ds Max animation projects.
Shows how to create a 15-second promotional video that looks and feels like a professional advertisement.
Come along for a peek behind the magician's curtain at one of Hollywood's top visual effects houses, New Deal Studios.
Paced comfortably for beginners, this course also reveals numerous advanced tricks and techniques.
Highlights some Maya features including how to reuse MEL expressions as well as how to manipulate paint effects to give particles a final look and feel.
Reviews the new 3D panel in Photoshop CS4, and demonstrates how to use 3D files in other applications.