Learn how to create professional-looking type plus sophisticated type animations, including timing to music.
Demonstrates the most common techniques for adding selective transparency to layers in After Effects.
A tour of editing and enhancement techniques for After Effects layers.
Learn how to create sophisticated animations in After Effects with the minimum amount of effort.
An introduction to creating a first animation in Adobe After Effects.
A whirlwind tour of Adobe After Effects for new users and those who may need a refresher.
Introduces MoGraph, a toolset that allows you to model and animate objects without keyframes, and shows how to use MoGraph to quickly get your characters up and running.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Explores Trapcode Particular, an industry standard third-party After Effects plugin for generating particle effects.
Introduces two CINEMA 4D modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting.
Shows how to lend 3D objects color, transparency, and life with materials, textures, and lights.
Covers the basics of rendering images and animation and compositing those elements with effects in a single movie with CINEMA 4D.
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Covers the basics of the 3D modeling toolkit in CINEMA 4D: splines and polygons.
Focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of Maya with its state-of-the-art tools.
Use some source images, a downloaded 3D object, and Photoshop's tools to create a striking composition.
Covers the basics of operating the mocha software, as well as advanced tracking and rotoscoping techniques.
Covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export models and texture maps to other programs for use in games, film, fine art, or 3D printing.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
Provides both a solid foundation of the Nuke 5 core functions of keying, motion tracking, and color correcting, and an overview of 3D compositing.
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