3D animator and maker Kim Lee discusses how he combines digital and physical production methods for maximum flexibility and creativity.
Start creating great looking particle animations for rain, smoke, fire, and more with Particle Flow in 3ds Max.
Walks through the new functionality and utilities in 3ds Max 2014 that make creating 3D models and animations easier and faster than ever.
Introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools.
Create realistic simulations and collision detection effects that can emulate breaking objects, soft body dynamics, cloth simulations, rippling water, and more in 3ds Max animation projects.
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