Recombine render-pass sequences of a space scene from Maya and add special effects in After Effects.
Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Learn how to perform 2D and 3D camera tracking with MatchMover and import the results in Maya.
Learn how to animate and render a professional-looking 3D space scene with Maya.
Learn to destroy a building with a fireball, using an After Effects 3D environment, Maya dynamic simulations, and matte painted elements.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.