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Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Introduces particles (used to simulate effects like snow, sparks, fog, or fire) and dynamics (which allow you to define how objects interact with their environment).
Introduces the CINEMA environment and illustrates the importance of the object hierarchy.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.