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Chris Korn, character designer at FUSE Animation, explains how he brings his creatures to life with CINEMA 4D and Zbrush.
Breaks down the process of creating, rigging, and animating the arm of a character in an opening title sequence in After Effects—a task traditionally performed using rigging or skeleton tools available in 3D programs.
Discover how to import layered files and paths from Illustrator into After Effects, animate flat vector artwork in both 2D and 3D space, and output your animations.