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Introduces you to Backburner and the basic concepts behind network rendering, a more efficient method of rendering that spreads the workload to servers, one frame at a time.
Demonstrates how to light an object onto a live-action still plate, using Maya, Nuke, and Photoshop.
Discover how to create render passes in Maya, recombine the passes in After Effects, and motion track the passes to live-action video footage that contains a moving camera or a moving character.
Demonstrates how to use MatchMover, Toxik, and Backburner with Maya's existing powerful feature set to create engaging 3D animations.