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EDIUS 6.5 New Features Workshop

EDIUS 6.5 New Features Workshop

with Maxim Jago

 


The EDIUS 6.5 real-time video-editing package offers advanced native stereoscopic editing support and a range of smaller but important improvements. This course introduces the more significant features, so that editors can get up and running quickly. Author Maxim Jago covers the Stereoscopic Editing mode, Loudness Meter, alpha channel support for output and effects, and the new native image stabilizer.
Topics include:
  • Introducing RED, AVCHD, and F4V support
  • Working with the Filmstrip view
  • Outputting files with embedded transparency
  • Using the Layouter controls
  • Working with alpha channels in nested sequences

show more

author
Maxim Jago
subject
Video, Video Editing, video2brain
software
Edius 6.5
level
Appropriate for all
duration
1h 21m
released
Mar 15, 2013

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Introduction
Welcome
00:04Welcome to this EDIUS 6.5 New Features Workshop.
00:09I'm the author of the official Grass Cutters EDIUS Certified Editor Training
00:13Program and an EDIUS Master Trainer.
00:15I'm also a filmmaker with strong views about how to get the best out of media technology.
00:20This course will help you make the most of the powerful new features in EDIUS 6.5.
00:27Some of the new options may not seem so important, but when you discover the
00:30way they add to the workflows available to you, you may end up wondering how
00:35you got by without them.
00:36You can now see transparent picture areas when nesting sequences. That is, Alpha
00:41channel is supported when editing one sequence into another.
00:45This feature alone opens up great creative effects and
00:48compositing possibilities.
00:49Grass Valley have added 10-bit color correction, video layouter enhancements
00:55like Alpha channel-based shadows, and built-in stereoscopic editing. Plus, a host
01:01of smaller, but nonetheless significant new features.
01:04The new filmstrip timeline view, shake stabilizer, and expanded format support,
01:09all help speed up your edit, and expand your creative freedoms.
01:14I think this is a significant new release, and hope you'll enjoy learning all about it.
01:19Let's get started.
Collapse this transcript
1. Introducing EDIUS 6.5
Introducing EDIUS 6.5
00:01EDIUS 6.5 has a fantastic list of new features. They're not all big ground
00:08breaking changes to the interface, it's not all change color and change buttons,
00:12but nonetheless there are some really important new developments in this update.
00:16It's well worth diving in and making use of them.
00:19We've got some new project settings, we've got options to change the way we
00:25display color, we can have 10-bit quantization instead of 8-bit, so less
00:29banding, less posterizing, more subtle color correction.
00:32We can now work with Alpha channels in our nested sequences.
00:36As you can see here, I've got a nested sequence with Alpha and I'm using a Track
00:42Matte Key to see that foreground element up here;
00:45could not do that before, couldn't be done in EDIUS Version 6.
00:51We now also have the option to enable Stereoscopic Editing.
00:56Check it out, Stereoscopic, if we turn this option on, then we can convert clips
01:02into stereoscopic items, we can then go into our Effects and work with a
01:08Stereoscopic Adjustor Effect to adjusting the interaxial distance, the distance
01:14between the two lenses.
01:15We've got support for more formats now. If I double-click here to Import, take a
01:21look at the objects of type, you can see we've got some interesting options.
01:24We've now got support for R3D files, this is RAW media from RED cameras, you can
01:30take up to 4k natively, you can adjust the playback resolution and work with
01:34that camera roll format directly, natively in EDIUS 6.5.
01:38We've got support for AVCHD Version 2, we've got support for Canon CF files, and
01:45we can now work natively with the F4V File format, that's the H264 variant of
01:52the Flash Video format.
01:53EDIUS 6.5 includes support for the new loudness unit system, which is being used
01:59by broadcasters all around the world as a replacement for the old decibel scale.
02:04We now have a dedicated Loudness Meter that we can use to monitor our audio
02:10levels, of course I've turned off the audio here, let's turn it on, and you can
02:16see as we play through here, I'm getting a graph that indicates my amplitude in
02:20LUFS, rather than in decibels.
02:21And I can use this to measure whether my audio is going to be broadcast legal,
02:26or built in to EDIUS 6.5.
02:29I can use the same tool to analyze a clip that exists in the bin, or for that matter,
02:34I can use it to analyze a Sequence.
02:36You see here, I can right-click Loudness, I can go through this analysis and
02:41there we are, I've got a graph ready to use as a reference.
02:44EDIUS 6.5 has a filmstrip view, if you like, and this view is here under the User
02:51Settings, I can set this to All and now I've got, here we are, thumbnails right
02:56the way through my timeline.
02:59We can also output to new formats. If I go to my Export options here, you can see
03:06we've got support for, well for example, if we're working in a stereoscopic
03:10project as we are now, we can export directly to P2 3D clips.
03:15So it's all integrated into a single group of files.
03:19Or I can choose one of the new QuickTime options, which include Canopus HQ, Canopus
03:27HQX with Alpha, I can generate files with Alpha now embedded inside of them,
03:32fantastic for collaboration.
03:34If I choose something like a regular Canopus HQ file, I can even specify
03:39whether I'm going to work with Left Eye or Right Eye or dual-stream, Anaglyph,
03:43whatever I want to generate a file for stereoscopic media.
03:47Grass Valley have released the Canopus Codec as a free installer for both Mac
03:52and PC, so now we have this fantastic YUV native quality-based rather
03:57than data rate-based codec available for collaboration between those two operating systems.
04:03We also have an option both in the Layouter and, if I go into the Layouter
04:08here you can see, and also in the Project Settings to define the way images are scaled.
04:13If I go to my Resampling Method, this is a new menu in EDIUS 6.5,
04:18I can choose either High Speed, so I get great realtime support, or one of these
04:23advanced Lanczos Algorithms for scaling my media.
04:26This is particularly important for scaling down your media, because scaling up
04:30is pretty easy, but scaling down is quite difficult for the system to know which
04:34pixels it should keep and which ones it should discard.
04:37The Laczos Algorithms are better quality, but you do take a hit to your realtime
04:42performance, it's something you can change later if you want to.
04:44We also now have, inside the Layouter, a procedurally-generated drop shadow.
04:50This will generate a drop shadow based on the Alpha channel of your media, and
04:54that includes nested sequences, so you can have things animate over time and the
04:59drop shadow will update in a very natural looking way.
05:01These new features, along with quite a few others that are just thrown in for
05:07this release, we've got things like 50p and 60p formats in the integrated disk burner.
05:12There's a whole load of these little additions added to EDIUS 6.5.
05:16Altogether, this is a fantastic release, and even just for me, just the ability
05:22to use Alpha in nested sequences alone opens up whole new vistas of workflows
05:28and timeline design.
05:30So, these are the new features in EDIUS 6.5, which represent a continual
05:36development, if you like, of the flexible workflows for EDIUS Editors.
Collapse this transcript
New project settings
00:02Because EDIUS uses the Project Settings to define things like the conforming of your media,
00:08there are quite a few new options there that are important for the 6.5 release.
00:15So, if I just take a look in the Project Settings here, and I'll choose Change
00:20Current Setting, we can take a look at those important new options.
00:24All of the new settings are ones that you can change after creating the project.
00:29So, it's not things like the 60Hz, 50Hz video playback limitation where you
00:34can't choose a different frame rate from NTSC and PAL frame rates.
00:40So, let's take a look.
00:41First of all, one of the wonderful new features in EDIUS 6.5 is the ability
00:46to use Alpha channel information from one sequence when it's nested, inside another.
00:51That means when you edit the sequence inside another sequence.
00:55You must enable that option in the Project Settings first or it's just not going to work.
01:01So, here under Video Channels, where at the moment, I've got my YCbCr option,
01:07If I click on this menu, I now have a +Alpha option.
01:10With that option enabled, just automatically you'll start to see transparent
01:15regions in nested sequences.
01:17You'd also find that under the View Menu up at the top here, we've got the
01:22option to view the Alpha channel, which is pretty useful if you're working with
01:25subtly gradiated Alpha-enabled source media.
01:30Next down, I've got this Video Quantization Bit Rate.
01:33This is a very nice feature in EDIUS 6.5.
01:36As far as I'm aware, all broadcast television is 8-bit and pretty much all
01:41effects processing is done in non- linear editors in 8-bit, but now if we want
01:47to, we can change the quantization bit rate to 10-bit.
01:51The name of this isn't particularly helpful if you're not a techie, and you
01:55don't now what quantization is.
01:57But essentially, this is indicating the number of steps per channel that EDIUS
02:02can take between nothing at all and everything.
02:06So for example, in the Red channel, we are going to have no red, or maximum red,
02:12and the number of steps between those two in 8-bit is 256.
02:17Well, actually, it goes from 0 to 255, you go one step down.
02:21If we switch to 10-bit, then the number of steps is 0 to 1023, so it's 1024 steps.
02:28Each bit you add, you double and double again.
02:31This means, when you consider that there are three channels, you got your red,
02:35your green, and your blue, or your Y, your color blue, color red.
02:38We've got an enormous range of subtlety in the processing of color in our shots.
02:43Why is that important?
02:44Well, 8-bit video pretty much matches the range of color acuity that we have
02:50with human vision, so it's not that big a deal if we're working anywhere over
02:558-bit, but when you're processing effects, particularly when you're processing
02:58things like color correction effects, you can see more banding and posterizing
03:03in 8-bit video effects, than you will in 10-bit.
03:06So, it can make a beautiful difference to the quality of your results.
03:11Not all effects are 10-bit enabled, and those that are not, will have an
03:17exclamation mark on them.
03:18I'll just click OK here and drag on screen the effects list, and you can see
03:26quite a few of these have this exclamation mark on it.
03:30Now, also some of these effects won't work with the new Alpha channel support,
03:34and if I hover the mouse over one of these, you can see here I've got a little
03:38note in the tool tip that says:
03:39Alpha channel not supported, 10-bit color not supported.
03:42So, the exclamation mark is there, both to indicate Alpha channel isn't there,
03:47and to indicate 10-bit color is not there.
03:50Most of these are okay for 10-bit, and the exclamation mark, unfortunately it's
03:56the same symbol for the lack of 10-bit support and the lack of Alpha channel
04:00support, but most of them are 10-bit, actually.
04:03If you look at the tool tips for these, you'll see that that exclamation mark is
04:06very often indicating that the problem is with the Alpha channel support.
04:13Of course, as I'm saying that it's all coming up with both on these effects.
04:17Now, if I just jump back into our Project Settings, choose the Current Settings.
04:23Importantly, effects like the Layouter, that's calculated in 10-bit, the three
04:28way color correction effect, that's calculated in 10-bit as well.
04:32So, in any case the option's here and you can turn it off and on at any time.
04:37Next down here, I've got this fantastic Stereoscopic Editing option. If you're
04:41not shooting stereoscopic media, this is pretty irrelevant for you, but if you
04:46enable this option, if I now click OK, and if I just pull on screen here my
04:55bin palette, you can see if I select a couple of clips here and right-click, I've
05:01now got the option to set as Stereoscopic, and if I choose that option, I'm able
05:07to define which of those two clips is my left eye,
05:10which is my right eye, and so on.
05:12You just won't get that menu option if you don't enable it in your Project Settings.
05:16Let's just pull that out of the way for a second. So you're going to need to make sure
05:21that's on, but again, if I just go back in here, it's pretty irrelevant if
05:25you're not working with stereoscopic media.
05:28So, it's something that you may or may not want to enable just to remove the
05:32clutter from the interface.
05:34And lastly, up here on the right, I've got a Resampling Method option, and this
05:38is a really interesting development in EDIUS 6.5.
05:41When you're scaling, and particularly when you're scaling down, because when
05:45you're scaling up, the image is, it's pretty easy for the system to work out
05:50what to do, it just increases the number of pixels in any given region of the
05:54picture, but when you're scaling down, it could be quite difficult for an
05:57editing system to know which pixels it should keep and which it should discard,
06:02and you can get kind of a quantization effect on the edge of hard lines, perhaps
06:07if you got the edge of a building against a skyline, it can look pretty bad.
06:11So by default, the scaling method used in EDIUS is designed with the emphasis
06:17on realtime performance, and that's this Area Average (Fast & Sharp), you can see there.
06:22We can do Bilinear, which is fast and smooth, but we've now got Bicubic and these
06:27several Lanczos options as well, which are a high-quality algorithm for
06:33calculating scaling.
06:34Now this relates particularly to adjustments that you make using the layouter.
06:39If you're scaling down in the layouter, you're going to want to choose one of
06:43these options to get the best possible image quality.
06:46However, notice that this is an effect that you can change at any time in
06:50the Project Settings.
06:51So, what you could do is work all the way through your project with the Fast &
06:56Sharp option enabled to get that great realtime performance, and then when you're
07:00ready to output your project, you just have a list of things to check at the
07:05end of the edit, before you do that final export and change this to one of the
07:09higher quality options.
07:10You can see this guidance there about what to go for if you're working with
07:15progressive picture or motion graphics and so on.
07:17You could, for example, also set your Video Quantization to 8-bit, which is
07:22going to give you better realtime performance, and then at that last stage,
07:26just before you output, switch this to 10-bit and switch to a high quality resampling method.
07:32In the layouter, you have a menu very similar to this one, where you can set, per
07:37effect, to have one or other resampling method.
07:41One of the options on the list is to use the Project Setting, so you can just
07:45leave it on the default, which is that option, and then come in here at the end
07:50of the edit and change it.
07:51So that's a series of important new Project Settings in EDIUS 6.5.
Collapse this transcript
New format support
00:01EDIUS is famous for its format support, and with the 6.5 release,
00:08there are a number of really notable additions to the list of items you could
00:13import and playback natively.
00:15If I just bring up here the page on the Reference Manual, you can see what I mean.
00:20This is the EDIUS User Guide, the Reference Manual for 6.5, and this is the
00:24list of Registerable File Formats, the items that you can import, and they'll
00:28just play natively.
00:29This list just goes on and on and on.
00:33And there are some very interesting notable additions for this release.
00:39In particular, notice that we now have RED file support, so you can take R3D
00:44files up to 4K resolution and play them natively inside of EDIUS.
00:49Now you won't get access to the full source settings control panel where you can
00:54change things like the debarring settings and the interpretation of color, but
00:58if I just jump into the EDIUS interface here and go to System Settings, and look
01:04under Importer/Exporter, you'll see that we now have a RED entry here and in
01:09this panel we can specify the Preview Quality.
01:13Red Camera R3D files are a kind of camera roll format.
01:17Now they'll just hammer your hard drives.
01:19They are really high data rate, and they are pretty difficult for your machine
01:23to play back. So particularly, if you're working on a laptop, you are likely to
01:28want to drop this Preview Quality.
01:29Now the playback engine in EDIUS is fantastic and it's going to give as good,
01:35if not better, as any other non-linear editing system available for playback performance.
01:41But even on a reasonably specced out machine, I'd probably be thinking I'm in a good
01:46position if I can get one in four preview resolution here. More than that
01:51and you're really talking about a very, very large amount of data to playback
01:55and the realtime performance isn't going to be fantastic.
01:59Still, it's great that we can play back RED media native now in EDIUS 6.5.
02:04While I'm in the System Settings here, notice that under the Source Browser, we
02:09have a new option to define the Transfer folder.
02:13That is the folder into which media files will be placed if you choose the
02:18option when importing using the Source Browser to transfer the files, as well as
02:23importing them into your project.
02:25So, whereas before they would just always end up going into the Project Folder
02:28and that could be kind of difficult to organize,
02:31now you can specify Custom folder, browse wherever you want to on your machine,
02:35and that's where the files will go, you get the path described down here.
02:38This relatively small change, I think, is just huge in terms of workflow when
02:44working with file-based media and EDIUS 6.5.
02:47Going back to our list of formats, you'll notice as well we now have support for
02:55f4v files, Flash Video Files that use the H.264 codec.
02:59In fact, you can both import and export these formats if you want to.
03:04We've also got support further down here.
03:06Of course we have XF file format support.
03:10So if you're working with Canon XF media, you're covered as well.
03:15Moving up the list a little bit, you can see that we have AVCHD2 support. And
03:24another interesting option is we have QuickTime Movie support, and that's fine, and
03:29of course, that means any codec supported by the QuickTime engine will work, but
03:32now that Grass Valley have released the Canopus Codec as a free installer for
03:37both Mac and PC, that means you can use that codec inside a QuickTime wrapper.
03:44This makes the Canopus HQ, and even the Canopus HQX codec, a fantastic option for
03:50transferring media between Mac and PC editing systems.
03:55So you really can use it as an intermediate.
03:57Of course, you need to install the codec before you can play it back, but it's
04:02available for free and anyone can get it.
04:04The Canopus HQ Codec also supports Alpha, so again, it's an excellent
04:09alternative to things like using an animation codec within QuickTime to make
04:13sure that you get the Alpha, or even, I suppose, PNG.
04:16Of course, the wonderful thing about working with all of these different types
04:21of file in EDIUS is you can just import them and play them natively and you
04:27don't have to go through any kind of transcoding process.
04:29All of these file types are just going to open up, you can press play, mix and
04:34match them as much as you like on the timeline, and whatever your Project
04:38Settings are, that's what you're going to get.
04:40That's what the media is going to conform to.
04:42So that's new format support in EDIUS 6.5.
Collapse this transcript
2. New Editing Workflows
The Loudness Meter
00:01There's a major change going on in the broadcast television industry from
00:07using the Decibel Scale to using the new LUFS, or Loudness Units Scale.
00:13And this has been picked up by Grass Valley and support for the new scale has
00:19been implemented in the form of support for the new Loudness Units, but also
00:23if we look under the View menu, we have the introduction of this new Loudness Meter.
00:28Now before I go into the meter, I'm just going to go up to the System Settings
00:32and I'm going to go into the Loudness Meter options, where you can see I have all
00:37of these controls to define the way the audio level is going to be measured in
00:43your program, in your sequence.
00:44Now you'll notice that by default, we've got an ITU and an EBU option here and these
00:49both do broadly the same thing.
00:51In fact, more recently, the two standards have pretty much come in line with one another.
00:56Now if you're not familiar with this new standard, it's probably not
00:59that important to you.
01:00If you're working in broadcast, you absolutely are going to have to start using this system.
01:06But broadly speaking, a Loudness Unit is pretty similar to a Decibel, so you can
01:12think about these measurements in similar terms.
01:13So, I'll just cancel out of these options here. I should mention before I do
01:18come out of that completely, you can see that I have the option to Add and if I
01:22choose Add, I can specify all of these values, but be careful how you define
01:26these, because you need this to have the settings that your transmission control
01:31department are really looking for.
01:32So I'll just cancel out of that, just tidy up my display a little bit.
01:36So, how do you use the new meter?
01:38And there are a couple of ways.
01:40First of all, if I go to the View menu, I can choose to view the loudness
01:43meter, and I can specify whether I'm going to use the EBU standard or the ITU standard.
01:49If I click Settings, I get access to all of that information, but not really,
01:54access to change the settings.
01:56You see here I can't change the Gating threshold, this is the threshold below
02:01which amplitude is not measured. I can't change it here, I have to go into the
02:07System Settings to define a preset.
02:09And that's very much in line with the way the EDIUS likes to work with
02:14presets in general.
02:15It likes to have the presets in the System Settings and then you just get on
02:19with doing the job inside the interface.
02:22Notice down here, what I can change though is the output channels that I'm
02:25measuring, I can have two groups if I want different channels within my
02:30sequence, but I'm just working with stereo media here, so I'll leave things as they are.
02:34Now let me just reset this to show you how this works.
02:38Here on my timeline, I've got some audio, I'm just going to position my record
02:44line near the beginning there, and I'm going to turn on the measurement.
02:50I'm going to click Start, and that means that the Loudness Meter is active and
02:54I'm going to hit Play, and here as this plays - (video playing)
02:58You see we get a level. (video playing)
03:08And I'll just click here to stop again.
03:10So, you can see, what's happening is I'm getting this fantastic graph, and what
03:13we are looking for is items that go over the reference level, here we are,
03:18that's our reference level.
03:19Anything that goes over that level would be rejected, so I need to go in at that
03:24point in my sequence and adjust the level, and the idea of this meter is to help
03:31me locate those sections of the timeline.
03:33Now I don't know if you can see too clearly here, but as I'm dragging this
03:37scrollbar at the bottom, my playhead is moving here.
03:41So as I reach that point in the graph, I can think, okay, right, that's
03:46definitely a section that is too loud, and I can go in and maybe take a look at
03:52my waveform and see if I can fix that level.
03:55And here you can see I've got various different kinds of information supplied as
03:59part of the new loudness measurement system.
04:02This is the overall amplitude for the section of the timeline that I've measured.
04:06Here's the momentary, just a short period of time of level, it's a little bit
04:12louder, and here's that short term measurement, which I suppose actually is a
04:16slightly extended period over this momentary, very short range.
04:20Over on the right here, I'm getting a Loudness Range.
04:23This is the number of Loudness Units between the loudest and the quietest part
04:28of the area measured.
04:30So, this is actually giving you very, very subtle information about the audio
04:35level in your sequence.
04:36Now just to clarify one detail here, the Loudness Units, LUFS, is the system of
04:43measurement, as I said it's quite as similar to decibels, and this is the
04:47objective measurement if you like.
04:48So here I've got in the short term measurement, I've got -24.5 LUFS.
04:54Loudness Units is the difference, so for example, the difference between -23
04:57LUFS and -25 LUFS is 2 loudness units.
05:02
05:02So I can set this to show me in Loudness Units if I want, you see the scales
05:07all get a lot smaller, because it's showing me the differences that are
05:10audible within the periods of time that are being measured, I can set this to
05:14give me the objective LUFS scale.
05:16Now this way of measuring we will do, of course, requires that I playback in real time.
05:22I've got to hit Play, and I have got to watch that graph.
05:25And once it's done, I've then got a graph for the entire current sequence, but
05:29there is another way.
05:30If I just click OK on this meter, I am going to pull my Asset bin on screen,
05:36go to my Sequences bin, and here you can see there is New Filmstrip View Sequence.
05:43So, let's just rename that Choices, which is what this film is, and if I
05:48right-click on this, I can now choose Loudness, this is a new option added with EDIUS 6.5.
05:56And if I choose this option, I get a very simple menu, again, this is based on
06:00the presets in the System Settings, are we going to use the EBU of the ITU scale, these
06:04are the two big broadcast unions.
06:06Let's go for the ITU this time, again, I can go into the Settings, I get the
06:11same options, in particular I can choose which channels I want to measure in my
06:14audio, which could be relevant,
06:16particularly if you're working with perhaps a multilingual broadcast, and you're
06:19producing a sequence where you've got different tracks with different languages
06:23on, and you want a measure them separately. Just cancel that.
06:26Do I want to measure the entire sequence, or just part of it, here I have got In/Out.
06:33I am going to choose Entire File, and I am going to click OK.
06:37And now you can see, very quickly in this case, because it's a pretty short
06:40sequence, it's only about 30 seconds, you can see here on the timeline.
06:44But very quickly EDIUS has given me the graph for the entire sequence.
06:50So, I can monitor, or rather I can check the overall loudness for a sequence
06:57directly in the bin in a single pass.
06:59And that's gives me now a guide to locate those sections of my audio that go
07:05over my reference level.
07:07This is a fantastic feature, if you do have to work with the new LUFS scale.
07:12If you are working with this new broadcast standard, you need spend a little bit
07:16of time with this and get familiar with it.
07:18It's going to save you so much time, making sure that your audio levels
07:23are broadcast standard.
07:25So again, I can get access to this by right-clicking and choosing Loudness, you
07:30can also go through this process for individual clips, you've got the same option.
07:36Or within the timeline, I just go to the View menu, bring up Loudness Meter, and
07:42I can analyze individual sections of my audio.
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The new filmstrip view
00:01EDIUS is famously flexible in its approach to editing.
00:06You can edit pretty much any way you like.
00:08If you want to use Track Patching and Keyboard Shortcuts, that's fine.
00:12If you prefer the mouse, that's fine, and there are a lot of keyboard shortcuts
00:16that aren't mapped by default when you first install the software and you can
00:20enable them and you can have EDIUS work pretty much like any other non-linear
00:23editing system if that's your preference.
00:25And in EDIUS 6.5, we've got another, just a little extra feature, under the User
00:30Settings here that enables you to see not just clip thumbnails at the beginning
00:36or the end, the in or the out of the clip, or the in and the out, which is the
00:41default I've got here, there's a first frame there and a last frame on my clips,
00:45but also all the way through.
00:46Now, I just want to highlight this new feature, because there's just an
00:50interesting twist in the way it works.
00:52I'm going to click OK here and right away you'll see all the way through I am
00:56getting these thumbnails, but notice how long it's taking to draw them.
01:00Now, I'm just going to resize a little bit here and pull down my interface, perhaps
01:08not as much as that, let's just click and resize, near about there, I think.
01:12So, notice if I zoom out, the first time these thumbnails are drawn, it takes
01:17a little bit of time.
01:18If I zoom back in a little bit, you'll notice that it does not.
01:22I'll just zoom in again, one, there we go, takes a moment to update the
01:25thumbnails, zoom back out, zoom back in, no time at all.
01:30So, the first time EDIUS draws these thumbnails for you, it is going to take
01:35a little bit of time.
01:37but it's a one off once they're there, it's very very quick to navigate the
01:41timeline, if I just zoom in a little bit, I'm pressing Ctrl and the plus key on my
01:45numerical keypad there, or I can just zoom in a little here I suppose, you
01:50see, there it is again.
01:51If I resize this very small, you can see it takes a quite a long time for it to
01:57draw these thumbnails.
01:59This is not going to have any impact on video editing generally, and it's, as I say,
02:04quick once EDIUS has had the time to draw the thumbnails once, but it does take up
02:09a bit more memory on your machine, and if you're working on a high powered
02:13machine as I am here, that's absolutely fine, you're not going to notice any
02:16impact on performance.
02:17But if for example, you're editing on a lowered power machine, maybe a low spec
02:22laptop, good for portability, not so great for a realtime performance.
02:26You might find that you start to notice a little bit of a hit to performance,
02:30simply because of the extra memory required to manage these extra images.
02:35So, that's the new All option under the User Settings, here we go, over under
02:40the Clip Thumbnail section, and of course, this being a user setting, it's
02:44going to apply to any projects that you open on the machine where you're
02:48using this user profile.
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Alpha channel support for output
00:01One of the great new features in EDIUS 6.5 is the inclusion of really great
00:09Alpha Channel Support, which we didn't have before up to EDIUS Version 6.
00:14Now I'm about to show you to work, you must first enable Alpha Channel Support
00:19in the Project Settings.
00:20So if I go up to the Settings menu and I choose Project and Change Current
00:24Settings, you can see here under Video Channels I've got YCbCr+Alpha, so do
00:31make sure this is on, or you won't even have the same options in the menus.
00:36Now the option I want to show you, just for now, is that you can now export files,
00:41create new media files that have an Alpha channel.
00:43That means they have transparency information in the file.
00:47So to demonstrate this, I'm going to throw on a Mask effect, let me just -- I am
00:52just tight on space here, but I think we should -- here we go, I've got the
00:56Mask, throw this on to a clip.
00:58I'm going to go into the Mask Settings and I'm just going to get the Pen tool
01:04and make a very lazy big shape here. There we go.
01:07Just a kind of a squiggle on screen, so you can see, and I'm going to set the
01:13Outside Opacity to 0, so we can see the result, and also just to demonstrate
01:17this, I'm going to turn on a soft edge and I'm going to put this really high.
01:22I'm going to make this maybe, I don't know, let's see what 250 looks like, so there we go.
01:26I've got a really soft edge on that and I'm going to click OK.
01:30So now I'm seeing the black background of the timeline behind this clip and
01:33there's the content going on in the foreground.
01:37If I now go to the File menu and choose Export and Print to file, you'll
01:42notice that here, if I choose, for example, one of these Canopus AVI options, now
01:49not all formats are going to support the inclusion of an Alpha channel, but this one does.
01:55You'll see that I've got my Canopus HQ Fine, Standard, and Offline quality options.
02:01I also now have a new option that says Alpha in brackets, so you do need to
02:07first of all have Alpha enabled in the Project Settings, and secondly when you
02:11export, you need to make sure you're using an option that includes Alpha.
02:15Now if you wanted to use a QuickTime file, you could use the Animation RGB+
02:21Codec option, that would give you Alpha as well, or PNG for that matter, but what
02:25I'm looking for here is this Canopus HQ option.
02:28I can use the HQX 10-bit version, I can use Lossless, but I'm just going to go
02:33for Canopus HQ, and just to save space, so you can have this file and look at it,
02:38I'm going to choose the Offline quality version.
02:40I've got all the usual options down here for exporting in 12-bit 2-Channel, to
02:45Enable or Disable Conversions and so on.
02:47But I'm happy to take the whole sequence.
02:49It's a very, very short one with just one clip in it.
02:52So I'll click Export and I'm putting this in a folder called Example Alpha in
02:57with the other media, so you can take a look, and let's call this Example Alpha
03:01Shot, OK, let's Save that, it shouldn't take long, and we're done. Great.
03:10Now of course, EDIUS being EDIUS, this has been imported automatically for
03:15me into my current bin, here it is in my Source Media folder, because it's the active one.
03:21I'm just going to drag that into this Example Media bin, so we've got it separately.
03:25Now if I double-click on this to open it up, of course, it's just going to
03:29look like the clip with a kind of a, I suppose an organic vignette on it, but it's not.
03:34This is actually Alpha channel information stored inside the clip.
03:37Just to demonstrate this, I've got another sequence here which is just an edgy
03:42sequence really, but with a Blue Color Matte in the background on video 1A. And
03:46I'm going to pull this clip down to Vtrack so you can see the result.
03:53And there it is, that is a clip with Alpha channel information stored inside
03:58of it, and in fact, if you enable the Alpha Channel option in the Project
04:02Settings in EDIUS 6.5, you'll notice that magically a new option appears here
04:07under the View menu.
04:09I've not got this Show Alpha Channel option, which won't appear at all if you
04:14don't have Alpha turned on in the Project Settings.
04:17Now if I turn this on, my preview monitors are going to display the Alpha for,
04:24well, in this case you can see the original Alpha for the clip, it's pretty
04:28obvious, and of course on the timeline there, perhaps if I move that Color
04:31Matte out of the way, which has 100% Alpha for all of the pixels, you can see the same result.
04:37So again, this View option, Show Alpha Channel, only there if you enable Alpha
04:41in the Project Settings, but very, very useful.
04:44Of course, EDIUS could always work with media that had an Alpha channel before,
04:49but this is a new wonderful feature in EDIUS 6.5 that you can now generate media
04:54with Alpha Channel information, which makes it that bit more convenient to share
05:00your work with people working on other editing systems, or even for example,
05:04taking your assets and using them in display medium or incorporating them into
05:08other animations, for example.
05:10So that's that ability to export with Alpha from EDIUS 6.5.
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Stereoscopic video editing
00:01EDIUS 6.5 has a whole dedicated stereoscopic editing mode.
00:08There's a special effect for it, there's new controls in the Layouter, and
00:12there's a stereoscopic clip setting.
00:15This is a pretty big subject, but let me just take you through the key things
00:18you need to know to start working with stereoscopic media in EDIUS 6.5.
00:23First of all, if I go up to my Settings menu here and go to my Project
00:29Settings, I'll just change the Current Setting, I've got this Stereoscopic
00:33Editing Enable option.
00:35This must be on for these functions to, well, not just for them to work, but
00:40for them to exist at all.
00:41They're just not going to be there.
00:43The menus won't exist if you don't have this enabled, so do check that that is
00:47enabled first of all.
00:49Remember that EDIUS conforms playback based on your Project Settings, so I can
00:54make as many sequences as I like and they're all going to have stereoscopic
00:57playback enabled. And now that I've enabled that option, under the View Menu,
01:02I've got this option right the way down here, Stereoscopic Mode, and this allows
01:07me to choose the way I want to see Stereoscopic Media.
01:11Now, the option you choose will depend upon the monitor that you're using to
01:15view your stereoscopic content in 3D, and you'll just have to go through these
01:21options and choose the one that's right.
01:23I'm choosing Anaglyph here, because it's nice and visual on a 2D screen and this
01:28media is all going to be 2D of course, for these tutorials.
01:31Now, I've got a clip here and it's a very short one, I've kept it nice and
01:36small, so it's a small download for these files, and I've got a left eye and a
01:41right eye for this media.
01:42The difference is pretty subtle.
01:43If I open up one and then the other, you can see there's a little bit of
01:48variation in the angle between these two, which is quite correct, that
01:51inter-axial distance between the two lenses is pretty small.
01:55If I want to tell EDIUS that these two shots are actually a stereoscopic single
02:00piece of video, it's very easy to do, and remember this option only exists
02:04because I've got the stereoscopic features Enabled in the Project Settings.
02:08I'm going to lasso to select these two clips.
02:12I'm going to right-click and I'm going to choose Set as Stereoscopic.
02:17Now I can do this for a whole list of clips.
02:19I just have two here, because I don't want to give you a massive download of
02:23assets for the sake of just really one feature, but if I had 50 shots here,
02:28which would be 25 combined or muxed into single shots or single video clips,
02:34then these would all appear on the list, and pretty much all you need to do in
02:39this panel is choose Autopairing.
02:41Now, I've only got one item here, so it's pretty easy, but you can see based on
02:45the preview, if I had a list of items here, right now I'm seeing this
02:49particular one, the clip is 20008, and the right eye I happen to know is the clip called 30008.
02:57I can switch these by clicking on this button, but I don't need to, and if I
03:01drag over to the right, you can see I've got a little menu here where I can
03:05specify how I'm going to sync these two shots.
03:07Remember, these are two completely separate pieces of video and they just happen
03:12to be perfectly synchronized for 3D, and one of the problems you might find is
03:17that the start point of these two clips differs.
03:19It's very possible if you're working with a simple camera rig that doesn't have
03:24any kind of remote control for the two units paired to have them synchronized.
03:28So, in this menu, I've got the option to specify the Start Frame or the In Marks,
03:33so I could specify an In Mark that is a sync point for these two cameras, and
03:37use that, or if I've got external time code, then I could use that, and here I've
03:41got a Similarity indication.
03:43If I had lots of different clips here, clicking on Autopairing would kind of
03:47make a bit more sense.
03:48You'd see this Similarity heading and you can see that the clips with the
03:52highest level of Similarity, EDIUS probably thinks are the ones that match.
03:56If I click Monitor Preview here, it's just going to give me a preview based on
04:02my current view option, which is Anaglyphic.
04:04So you see I've got the overlap there.
04:06So, I'm going to click OK, notice I've got two clips at the moment, I click OK
04:10and now I've got one, and all I need to do is begin to edit in exactly the same
04:15way that I'd edit any other kind of clip.
04:17If I drag this down into my Sequence, you see, there we go, I've got my fish, and
04:22if you happen to have anaglyphic glasses that you could put on right now, you'd
04:27be seeing that with some basic 3D.
04:29I can, if I want, change this to maybe Top and Bottom, or I can change it to
04:36kind of a blend, which is pretty nice.
04:38It gives you a bit more of a natural color, and you can see based on the
04:42distance between the two instances of the fish just how close or far away from
04:46the camera they are.
04:47Let me just switch back to Anaglyphic for a moment.
04:50Now, depending on the type of media you shot, you may find that EDIUS will pick
04:55it up automatically and put it in as a stereoscopic clip.
04:58Coincidentally, if I right click here, I do have the option to cancel the
05:02stereoscopic mode if I want to for this clip.
05:04Nothing has been done to the original media files.
05:07EDIUS is a non-destructive editing system, as you'd expect.
05:11This is just combining the two clips and displaying those two sets of media
05:15simultaneously, and of course, the beauty of the power of the playback engine in
05:19EDIUS means that this will work just fine.
05:22I can carry on working with realtime effects and view my media at full quality.
05:26It's fantastic to work with 3D media in this way.
05:29If we look under our Effects Palette, and just scroll down a little bit, we can see
05:35that we've got a Stereoscopic Adjuster Effect here.
05:39Now, I'm going to throw that onto this clip, and I'm also just going to put on
05:44a regular effect here like Smooth Blur, just so you can see another option.
05:48Now, in my Information Palette, I've got my Stereoscopic Adjuster and the Smooth Blur.
05:53Just before I get to the Stereoscopic Adjuster, notice that next to the Smooth
05:58Blur, I've got an L and an R, and these buttons allow me to selectively apply
06:04the effect to just the left eye or the right eye of my media.
06:08This is very, very useful, if for example, you're having some trouble
06:11calibrating the color between your left and right eye images, you could have a
06:15color correction effect that just brings in line one of your camera angles and
06:18you could only apply the effect to that angle.
06:22Of course, here I've got a blur,
06:24it could be any effect you like.
06:25Now if I go into the Stereoscopic Effect, there's a long list of options here,
06:29but most of this is the keyframing.
06:31Right up at the top, I've got a Horizontal axis adjustment.
06:35You can see I'm creating more separation and effectively bringing that fish
06:40closer to the viewer.
06:42I've also got some simple Masking here.
06:44I can mask the edge of the left eye or the edge of the right eye, and you'll
06:49notice that, now I've zoomed in, I'm getting a little bit of this banding at the
06:53edge where I've moved these two 2-dimensional images apart so much, that I'm
06:58losing the edge of the frame.
06:59So, if I just click Fit Frame, you can see that EDIUS will auto zoom the image,
07:04it will scale it up by just the right amount for me to lose that bit of edging.
07:08If I turn on Auto Trimming, it's going to have a very similar effect.
07:12I can adjust here and as I adjust, you can see there's a kind of an auto zoom
07:16adjustment going on there.
07:18I can also flip the left eye or right eye and this is sometimes necessary
07:22depending on the rig that you're using.
07:24Some rigs have the second camera at 90 degrees, for example, in order to get the
07:28lenses close enough to have that inter-axial difference just right.
07:33It used to be called the interocular distance, which is the distance between a
07:37person's eyes, but now it's called the inter-axial distance because it's not
07:40eyes, it's camera lenses.
07:41So to fix that, sometimes you'll need to compensate by flipping one of the
07:47camera angles vertically or horizontally.
07:48Notice that these options are all keyframable.
07:52This is the familiar keyframe interface in EDIUS, which means that you can adjust
07:57the Z-index position if you like of an object by adjusting the Horizontal
08:02difference over time, so you can have an object move in 3-dimensional spaces.
08:06It's powerful stuff, perhaps best learned by experimentation.
08:11And last of all, in terms of controls, if I go into the Layouter, now that I'm
08:15in a stereoscopic project, and I'll just resize a little bit, scroll down a little.
08:23Here we go, you'll notice I've got some Lens separation and Zero parallax controls.
08:28Now, the lens separation separates out objects really that are in 3-dimensional
08:34space within the Layouter, and this is particularly for 2D objects that you're
08:39placing in that 3D space.
08:41The Zero Parallax is that focal point, if you like, where the eyes of the viewer
08:45are going to be looking, that's in theory, that's the zero point where there's
08:49no separation between the two parts of the image.
08:52Again, a little experimentation with some content and a 3D monitor and you'll
08:56see exactly what this does.
08:57Let's just Cancel out of that, and of course, the last stage of working with
09:023D media is Output.
09:04You can view of course, and you could potentially, easily play out to tape if
09:08you're making a side-by-side piece of media, which is how most of the broadcast
09:12stereoscopic media is broadcasted.
09:13It just sits on a regular HD transmission, but with 50% of the resolution given
09:18to the left eye and 50% given to the right eye, and then the TV splits the two
09:23and overlays them to give you the stereoscopic image.
09:26But if I go to my Export options and Print to File, you'll see that if I want
09:31to, I can, for example, produce a P2 3D clip, which will incorporate both eyes
09:38into a single mux, a single combined stream. But if I choose something like,
09:42let's say, for example, Canopus HQX, if you look now, down in this stereoscopics
09:48processing menu, I've got a whole bunch of different options for how this media
09:53is going to be produced.
09:54I can do dual-stream,
09:55I can do separate left and right, left only, right only, whatever you want.
09:59Notice that if I switch over to the P2 3D clip option, this is all unavailable.
10:04I'm just going to get the dual-stream, because that's the point of a P2 3D clip.
10:08The point is that everything is muxed together in a single stream.
10:12So again, depending on how you're going to deliver your stereoscopic media, you
10:16can just choose your file type and your codec, pick the options you want and
10:20then specify how you want to output your separate left and right eye images.
10:25So, all of this is integrated beautifully into the regular EDIUS interface, and
10:30once you've got the hang of this stereoscopic workflow, you can pretty much work
10:34with your media just as you would any other kind of media in EDIUS.
10:37Throw it on the timeline, work with your effects, and enjoy the real time
10:42performance for playback.
10:44So, that's working with stereoscopic media, a whole new feature in EDIUS 6.5.
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New export options
00:01There are a couple of really great additions to the Export options with EDIUS 6.5.
00:08So let's take a quick look at those.
00:10Here I've got a very simple sequence and it's worth noting that under my Project
00:16Settings, I've got my Alpha Channel option enabled.
00:20So if I now go to File and choose Export > Print to File, let's take a look
00:27at our options here.
00:28So first of all, you'll notice that I've got the option to export clips with
00:34Alpha, which is great.
00:35So if I've got Alpha Channel information in my sequence then that will be passed
00:40through into the file if I choose one of these options.
00:43But here notice under the QuickTime category on the left, I've now got a number
00:49of Canopus HQ and HQX options listed.
00:52Grass Valley have released the Canopus Codec as a free installer for both Mac OS
00:59and Windows, and this is a really big deal because it means you can use it as an
01:03intermediate codec, as an intermediate format for both platforms.
01:08So in the same way that people have been seeing ProRes or DNxHD as a potential
01:14candidate for this kind of work, you can now use the Canopus HQ Codec and it's
01:19completely free for use.
01:20You can create Canopus HQ Codec material on either platform and you can embed
01:26Alpha in it if you want to.
01:28So you don't have to use the Canopus Codec for this of course, you could just
01:32use the general QuickTime Exporter. And if I now click Export just to show you
01:37here in the settings, I can specify any codec I want.
01:41So if I go into Settings here, you see I've got all of the usual options for the
01:47QuickTime encoder. But if I just come back out of this, I'm just going to Cancel
01:52and Cancel, and I'm pressing F11 now to go back into this dialogue.
01:56Notice that also under H.264, we now have an F4v Exporter.
02:02Now F4V is the Flash video format, but using the H.264 codec instead of a Flash
02:11video codec, so this is a newer video format.
02:15Now the traditional issue with using F4Vs over FLVs is that the older Flash
02:20players will all support FLV files, and only the newer version -- I think it's
02:26version 11 onward, something like that-- will support F4V, the H.264 variant.
02:31Now the F4V version is better quality for the same amount of data, so it's a
02:35good thing, but if you've got users working in an enterprise environment, a
02:39place where, for example, they're not allowed to update their Flash Player
02:43software, they simply might not be able to play F4V files, so it's just
02:47something to keep in mind, but it's an excellent video format.
02:51Notice also under the MXF category here, if I just turn on my Conversion,
02:57although it's kind of tucked away in the name, this is the Canopus HQ codec
03:02wrapped in MXF, so if you're working with a media server that uses MXF
03:06media, there you go.
03:08This is HQX and this is HQ, so this is the 8-bit and the 10-bit variants.
03:15Notice also under the Uncompressed option here in the AVI category, I've got a
03:21lot of different Uncompressed video formats.
03:24And this is again great if you're collaborating, because there's nothing quite
03:28like using a fully uncompressed file to avoid any possible codec issues or any
03:34decoding or interpretation issues.
03:36If it's uncompressed, it's like a bitmap graphic or a TARGA file, it's just, all of
03:42the information is there.
03:43And of course, the workflow for all of these different formats is exactly the
03:47same as you would expect with the existing settings.
03:51Choose the option you want, click on Export, and choose the individual
03:56settings for that file type.
03:58There's also the option to Export into a 3D P2 file.
04:04Now to enable this, you need to go into your Project Settings and turn on the
04:09Stereoscopic Editing Support.
04:12Just like the Alpha Channel Support, if you don't have this on, you just won't
04:15have the Menu option.
04:16So there I've got it turned on, I'm going to click OK, I'm going to go to my
04:22Export settings, so File > Export > Print to File, and now if I look under P2, you'll
04:29see that I've got HD P2 3D Clip as an option.
04:33Notice down here as well with this option I've got a Stereoscopics Processing
04:38choice, which at the moment is just set to the only option supported here for
04:42the P2 3D Clip, and if I choose Export, I'm just going to choose the location on
04:47my computer and click OK and the files will be made.
04:50Now there aren't that many situations where you are going to be able to use a 3D
04:57file that's generated in this way, so this is very much one of those cases where
05:01if you have particular need for it, the option is there in EDIUS. But here you
05:05can see, I can specify the destination, if I'm going to use two folders or two
05:09P2Cards, which codec I'm going to use, AVCIntra50 or 100, and I can even put in
05:15some metadata at the bottom here.
05:18So the options are pretty straightforward if you need to output to that format.
05:22So there you are, there are some new Export options added to EDIUS 6.5.
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3. Special Effects
New layouter controls
00:02The EDIUS 6.5 Layouter has had some interesting new options added to it.
00:09It's still the Layouter that we know and love, so if I choose one of these clips
00:13for example, and go into the Layouter by double clicking on it, let's just pull it
00:17out here, it's all pretty familiar controls, you've got your 2D and 3D mode and so on and so on.
00:25You'll notice though that if we scale down, we have this new Resampling method,
00:31which currently is set to Current Project Setting, and this allows us to choose
00:36one of several new resampling algorithms to define the way that EDIUS is going
00:41to calculate the appearance of video when you scale it.
00:45Now, you really need to see this on a proper monitor connected to your editing
00:49system to see the difference, but essentially, the default mode which is
00:54actually the Current Project Setting, and the default mode for that, if I go
00:58back in, let's go into our Project Settings, Change Current Setting, this is the
01:03Area Average (Fast & Sharp) option, this is designed to maximize realtime
01:07performance for playback.
01:09So if I just Cancel out, go back into my Layouter, as long as I keep this on the
01:14default setting, Current Project Setting, then all of my scaling adjustments are
01:19going to be made using whatever my Project Setting is set to.
01:22If I change this, I can do so on an effect-by-effect basis, or rather, on the
01:27basis of the Layouter settings for each individual clip.
01:31So for example, if I'm working with some progressive media, and I particularly
01:36want that to be a high quality scaling adjustment, I can change this to the
01:40Lanczos 3 Sharper.
01:41You can see here it says best for progressive picture.
01:44You can change it to that option.
01:46The downside with using these options is that you'll lose some realtime
01:49performance. It's more work for your computer to calculate scaling, changing the
01:54size of the image using these algorithms.
01:57So one option is to leave this on Current Project Setting all the way through
02:01the edit, and then at the very end, just before you output, go into your
02:05Project Settings and change it to whichever option you want.
02:08Of course, that only really works if you've got one kind of scaling, here you
02:12can see for example, we have got different options for things like motion
02:16graphics and progressive picture, but I would hazard a guess that any of these
02:19options are going to give you a sharper, cleaner scale, than the Area Average,
02:25which is the project default.
02:26Again, if I leave this option on Current Project Setting, that's a setting that
02:31I can change for the project later and all of my scaling adjustments will have
02:35that new setting applied.
02:36I've got a couple of nice little enhancements as well.
02:40Now, if I hold the Shift key down as I am now, I can lock the movement here to
02:45the vertical and horizontal axis, but my favorite new option, most of these
02:50controls are pretty much what you are familiar with already from EDIUS 6, but my
02:55favorite new option is this one, the Drop Shadow.
02:57And the Drop Shadow is procedurally generated based on the alpha, based on the
03:03transparent invisible regions of your picture, and I'll show you what I mean.
03:07I'm just going to click OK here.
03:09I've got an area of my timeline, this 3D Sequence as it's called, although it is
03:13not really very 3D, which has a Choices title, a very simple title in blue over
03:18a white color matte.
03:21Coincidentally, if I just double click to open this title up, it's a very simple
03:25title, just blue with a simple black stroke on it.
03:27You'll notice that of course, if I make some changes to this, maybe if I select
03:31this and resize it a little bit, there we go, I've got this button Preview Mode
03:37that I can click to see this at a full quality.
03:42Now, in EDIUS 6.5, there's a new option in the View Menu to enable this Preview
03:48Mode all the time, up to EDIUS 6, any adjustments that you make to a title are
03:52going to look soft until you click that button.
03:54Now, I've just come out of Preview mode here so this is what we're used to
03:57seeing, this kind of soft resolve, which is designed to maximize realtime
04:02performance for layout for your titles, and then you click this button to get
04:06the finished quality result.
04:08No longer is this necessary, see if I move this around, make an adjustment, there
04:13we go, no longer is it necessary for me to keep pressing this button.
04:18I can toggle the option off and on permanently.
04:22Under the View Menu, with Preview Mode or just by clicking this button, and
04:26it's a tiny little improvement, but one that was sorely lacking, I think, up to
04:31EDIUS 6.5, so it's nice that we can get full quality previews of our titles all the time.
04:36Now, this being a title, I've got zero alpha, I've got transparency anywhere the
04:41letters are not, so if I just close this, I might as well Save that title.
04:46If I go now into the Layouter for this title, and just scroll down a little bit, so
04:53we can see our drop shadow, here we go.
04:56If I enable the Drop Shadow and just crank up the distance a little bit, you
05:01should be able to see right away that I'm now getting a drop shadow. I'll
05:05just go to a Single View here, so you can see this a little bit more clearly, there we go.
05:13You can see, I've now got this procedurally-generated shadow based on the shape
05:18of the letters, but it gets better. If I get a piece of video, here I've got a
05:22simple piece of video in front of that white background, okay.
05:26And if I go to my Mask effect, throw that on, we're going to be pretty lazy
05:31with the design of this, I'm just going to get the Pen Tool and do a bunch of
05:36jaggy lines, there we go.
05:38I'm not going to win any awards for motion graphics for this, but I think you'll
05:42get the gist, you'll get the point.
05:43So, there we go, and I'll just set the outside Opacity to 0%.
05:50So now, I've got my jaggy cutout of my video and it looks fantastic, if I now
05:54go to my Layouter, I can add that procedurally-generated drop shadow.
05:59Now, there's a little bit of a gotcha here.
06:02Remember that the order in which these effects are listed is the order in which
06:07they are applied, and at the moment I've got my Layouter applied before the Mask.
06:11If I add a shadow using the Layouter and then mask it, I'm just going to crop
06:17off the shadow anyway using that Mask, so I need to drag this down under the
06:22Mask in order to get the desired effect.
06:24Now when I add my shadow, it's going to be after that Mask and I'm going to get
06:29a shadow shaped like this jagged line.
06:30Coincidently, just notice here, I've got this L and R option, this allows me to
06:35apply my Mask effect to just the left or the right eye, if I'm working in a
06:40stereoscopic sequence, in this instance.
06:44If I'm working in a stereoscopic project, it is a stereoscopic project, but I'm
06:49not really working with stereoscopic media.
06:51I'm going to go into my Layouter and I'm going to scroll down, I'm going to
06:55turn on the drop shadow, and I'm going to crank up the distance a little bit, let's
07:00go a bit further, maybe change the angle, because this is kind of in the
07:05direction of my arrows there anyway, we'll soften this just a little bit,
07:11fantastic, look at that!
07:12So now, I've got this beautiful procedurally-generated shadow coming from
07:19this media, it's actually being created by the mask and picked up by the
07:23layouter, it's wonderful.
07:25Because this is procedurally generated, if you animate the mask or you use effects
07:30like a Track Matte to generate your Alpha, it means that you will get this
07:34animated shadow effect live, it will be dynamically generated by the Layouter in EDIUS 6.5.
07:41So this is a new feature.
07:42So, those are the main new controls added to the Layouter in EDIUS 6.5.
07:49
Collapse this transcript
The Image Stabilizer
00:02EDIUS 6.5 comes with its own built-in image stabilizer effect and in fact, the
00:09effect incorporates a rolling shutter repair option.
00:11So, if you're shooting with any kind of camera that has the chip type that uses
00:15a rolling shutter, so that's any DSLR or pretty much any camera phone,
00:19this is an effect where if you're moving the camera laterally, or if you've
00:24got objects moving across the screen horizontally, you can get a kind of a
00:27tilting, a kind of a shifting from the top to the bottom of objects on the
00:32screen, vertical lines.
00:33This is a consequence of the chip recording the image, if you like, usually from
00:37the top, down towards the bottom.
00:39If anything is moving fast enough, then one part of the object is recorded at
00:44the beginning of the frame, and by the time the chip gets towards the bottom of
00:48the frame and it's recording the rest of the image, the object's moved.
00:52So, you get a kind of a tilting effect, like a leaning for things like lampposts
00:56and the edges of buildings.
00:57This is an issue that's relatively straightforward for EDIUS to fix.
01:01Now, I've got two shots here that I've just recorded with my iPhone.
01:05So, I've just recorded some very, very intentionally shaky footage.
01:09One, a little bit more shaky than the other.
01:12I'm going to go to my Effects list, I'm going to select both of these clips on
01:16the timeline and I'm going to throw the Stabilizer Effect on.
01:19Now, the first time you apply the Stabilizer Effect to a clip, you will get a
01:23band across the picture saying that Analysis is taking place.
01:26Because I've already applied this effect to these clips previously, and EDIUS
01:30cached the results, I'm not getting that band.
01:33Now, once the analysis is complete, any changes that you make to the
01:38stabilizer effect are treated as a -- well, it's a realtime effect, it's a
01:42realtime playback effect.
01:43So, if I select one of these clips and go into the Stabilizer options, you can
01:48see I've got some pretty straightforward controls and you can modify these to your
01:52heart's content and see how they are look and compare and contrast.
01:54I've even got a preview option at the bottom.
01:57Translate is for things like vertical and horizontal movement in the picture,
02:02Scale, pretty obvious, side changes, perhaps a zoom twitch on the camera or some
02:08adjustment from the position of the camera.
02:10We've got 2-dimensional rotation, 3-dimensional rotation, and then here we've
02:14got the Rolling Shutter repair option.
02:17And you can see these controls are pretty obvious, I've got Off on the left and
02:21Strong on the right.
02:22So, this is how much do you want to apply the control, how restrictive do
02:26you want this to be?
02:28Now, I'll just click OK for a second and turn off the Stabilizer Effect altogether.
02:32Just take a look at this shot at the beginning and you can see it's pretty soft
02:36in places, because it's filmed in low light,
02:38it's a relatively slow in shutter speed.
02:40You can see there is some softening there.
02:42And then here with the second shot, I'll just actually turn off the Stabilizer
02:47Effect there as well.
02:49You can see this has got a lot more movement, it's also a lot softer, and I've
02:53got an intentional pan over to the right and then back again over to the plant.
02:57And what's great is that the Stabilizer Effect will recognize that you intended
03:02to move the camera. And I should say at this point that the effect is really
03:06perfect for brightly lit outdoor shots with a relatively high shutter speed,
03:10where you really were intending for it to be locked off.
03:13Maybe you've got a tripod stood on a platform that you didn't realize at the
03:18time was vibrating, because of perhaps traffic moving nearby or a train or who
03:23knows maybe a minor earthquake, and you just didn't notice at the time and then
03:27you get it back to post, and you've got a little bit of a wobble going on in the shot.
03:32That's ideal for this effect.
03:33Just to give you a comparison, I'm going to turn this back on, I'm going to go
03:38into the settings, and I'm going to turn off this Auto Trimming option.
03:41And the Auto Trimming option just auto zooms to compensate for the way the image
03:46is being animated to compensate for the movement in the shot.
03:50This is actually an analysis that happens optically, EDIUS will look at the
03:54contents of the picture and identify objects of interest or areas of
03:59interest and try to lock them down by putting compensatory movement into the picture.
04:04And I'll going to show you what I mean.
04:06I'm going to turn up the Translate really high here, I've got the Auto Trimming,
04:09this is a kind of Auto Zoom turned off.
04:12And as I drag through, now you see, school boy error, I've got the second clip
04:16selected, so let's cancel out of here.
04:17Let's go into this other clip. We can get the same result.
04:20Here is my Stabilizer, turn off Auto Trimming, crank up the strength, and you can
04:26see as I drag through here, look at that, I've got massive amounts of movement
04:32to compensate for the wobble in the camera.
04:36But as I play through, if you accept the fact that all of these movements are
04:40compensating for my original camera shake, if you just watch the sofa here for
04:45example, you can see what a dramatic impact it's having.
04:50Just by how much this is edging in on the sides. If I turn on the Auto Trim, you
04:54can see this is actually having to zoom in a lot to keep the image on screen.
04:59I'm getting a lot of this lateral movement.
05:02In fact, the sofa looks not too bad, but particularly in the beginning, you can
05:06see I've got a lot of fuzziness in the foreground, and this is because these
05:09leaves are very, very close to the camera actually, relative to that background
05:14and because they are so close, it's very difficult for the system to identify
05:17which bit of the picture it should be following.
05:20In fact, these leaves are moving at a slightly different rate and in a slightly
05:25different direction to the background.
05:27And the system is incapable of splitting those two elements, it really can't
05:31just move that 2D plane that is the image around in space, and what do you do,
05:37how can the system compensate for components of the picture that are moving in
05:41different directions?
05:42So, to deal with this, you're probably going to have to come up with a bit of
05:47a balance, it's an art and a craft getting these settings just right, to get an
05:51acceptable level of stability, and you may not need it to be rock solid.
05:55Here, if I turn on the Preview option, which is just like the color correction
05:59preview controls that you get in EDIUS, you can see as I drag through here, as I
06:04play one side, which is the original, very shaky, and one side, which has the effect,
06:10so you can see there's quite a dramatic difference.
06:12So, you can't expect magic with this effect, you can't expect it to transform
06:17very, very, very shaky wobbly footage into something beautiful, but you can expect it
06:22to just smooth things out a little bit for you, and perhaps it will make the
06:26difference between a shot being unusable, and that shot being usable.
06:29So this is the Video Stabilizer effect, it's applied like any other effect on
06:33the list, and it's new in EDIUS 6.5
Collapse this transcript
Alpha channels for nested sequences
00:02If I were to pick one feature that is new in EDIUS 6.5, just one standout
00:08feature that above all others, I think really makes a difference to editing
00:13workflows, it would be this one.
00:15You can now use Alpha in nested sequences.
00:18What that means is, if you've got an area of a sequence that would be
00:23transparent, because there's nothing behind an item, like a title or graphic
00:27for example, then it will remain transparent when you nest that sequence inside another.
00:32And let me give you a really simple example of this. I've got a title here, which
00:37is just a regular title, and I'm going to right-click and choose New Sequence,
00:42let's Open that sequence up, let's give this a name, I'm going to double click
00:47on the tab here and call this Title, and I'm going to put that graphic right
00:52there on the video 1VA track and let's just open this out.
00:57Okay, so it's a title and I'm seeing a black background because the background
01:01of the sequence is black.
01:03Now if I go into this Alpha Master Sequence that I have, and just take that
01:08Title Sequence, in fact, let's rename this Title sequence, it's a little bit
01:13easier to identify as a Sequence, there we go.
01:16I'm going to drag this down onto my 2V track here, this is my Master Sequence,
01:22and there we go, I'm now getting that title seen overlaid over that 1VA track.
01:28You could not do this before.
01:31Now if I go into my Settings and go to Project Settings, I'm just going to
01:35Change current setting, and here's the important option, it's this is my Video
01:40Channel, so I've got my Luminance, my Y, and then my color Blue, my color Red,
01:44and now I've got +Alpha.
01:47If I turn the Alpha off, and set this back to just YCbCr and click OK, and there
01:54we go, we're back to our sequence, and this is what you would have seen up to EDIUS Version 6.
02:00So there's my nested sequence, Title Sequence, if I look at it, there's the
02:04title, right away, that's fine.
02:06If I go back, you can see I'm not getting any alpha, that means these black
02:11areas are actually transparent in the original sequence, but what you would get
02:17from the original sequence when you nest it, would be the equivalent to laying
02:21that down onto linear tape, you'd get a black background.
02:24Now, if I go back in and I go into my Project Settings, and I turn back on that
02:30Alpha option, I'm getting the Alpha.
02:34This is huge, because it opens up some incredibly powerful workflows for
02:39nesting and compositing and layering your media, and I want to just highlight a
02:43couple of gotchas for you.
02:44Now, I've got another sequence here called Nested Sequence, this is just in my
02:49Sequences Folder, and if I just look at the beginning of this, you can see I've
02:54done a pretty ropy job here, but if I look in my Keyer track area of this
03:00clip, and go to my information palette, you can see I have applied a Chroma
03:04key, so here's a shot.
03:05It's just a piece of video, with a wall here and a plant and a sofa, but
03:11I've put a Chroma key effect on, so you can see, there should be some
03:15transparency in these dark regions.
03:16I'll just move this up to another track, and just so you can see very
03:20clearly what's going on.
03:21I am going to go into my Media Folder, and I'm going to right click, New Clip,
03:25I'll put some Color Bars here and say OK, so it's nice and visible, and I'm going
03:29to lay those Color Bars underneath this clip, so you can see very, very clearly,
03:33there are my 1VA track, I've got the Color Bars and above that, in front of it,
03:37I've got this IMG 2171 clip.
03:41So, very, very obvious that I've got some transparency there, however, if
03:46we look in the Effects Palette, we just scroll down here to our Keyers, you can
03:53see that I've got Chromakey and Luma Key and Track Matte, but the Chromakey and
03:58the Luma Key, they have a little exclamation mark next to them in the icon there
04:02and you can see in the tooltip, Alpha channel not supported.
04:06Now what that does mean?
04:07It doesn't make any sense, because the very definition of a Chroma key is that
04:12it assigns alpha channel values, it's the same as the luminance key, but what it
04:16means is if you nest this sequence inside another, the alpha channel
04:21information generated by this effect, it's just not going to work, it won't
04:27apply, so let's take a look.
04:29I've already nested this in my Alpha Master, and there is the plant shot, and you
04:33can see I'm getting that color bar in the background, so let's go back to that
04:39nested sequence, and I'm just going to right-click on this clip and I'm going to
04:44click on Enable/Disable, so it's the 0 key, so I'm disabling this color bar,
04:49so I should have transparency.
04:50Go back to my Alpha Master, and lo and behold, I am not getting it, here's my
04:56background, it's just a shot from a scene, this is our Choices film that we shot,
05:01and I'm not getting the alpha, it just doesn't work.
05:04So there are some gotchas with this Nested Sequence Alpha Support.
05:10However, there are some good examples of this feature as well.
05:15So here, I've created a very simple Track Matte key, so if I turn off this
05:20Foreground Layout on to V, on my 1VA track, you can see, I've got just a title,
05:25a regular title that I've animated using the Layouter to have it move around
05:28the screen a little bit, so you can see what's going on, and then in my
05:33foreground clip, if I turn this back on, go to my Information Palette, I'm
05:37just going to select this mixer part of the clip, and there, I've got my Track
05:41Matte Key effect, which does not have an exclamation mark on it and does
05:46support nested alpha.
05:47So, I've just chosen the alpha from that title, because if I choose the
05:51luminance, it's actually a pretty dark title, I don't know if you can even see,
05:56you can just about make out the outline of the Choices text there, but if I just
06:00set this to Alpha, I can take the alpha channel from that title.
06:03I'll go back to my Alpha Master and if I drag through a little bit, you can
06:07see, there we go, that's the Choices text cutting out that video, works
06:13absolutely perfectly.
06:15Now this is a really big deal, because the Track Matte Effect is a very powerful one.
06:19If you want to, you can use the Track Matte Effect with a clip defining its own alpha.
06:25If I go back to our Nested Sequence, for example, and I'll just have a go at
06:30this, I'm going to take this clip, drag it later in the sequence, I am holding
06:34down the Control key now to make a copy, there it is, I'll do this again,
06:38tracking it down, making a copy.
06:40In the foreground, I'm going to get rid of that Chroma key, so select it, hit
06:45Delete, just turn that layer off for a second, actually.
06:48In the background, I'm now going to get rid of that Chroma key, so again, I'm
06:53clicking on the mixer part of the clip, select the Chroma key, hit Delete, and
06:57instead, under my Effect, I'm just going to Color Correction, and I'm going
07:02to choose -- let's go for YUV curve, and I'm going to use the YUV curve
07:07effect, let's pull this on screen for you, to really crank up the Luma and pull
07:13down the shadows here. Now I'm doing this very, very roughly, but you can see,
07:18I've got very strong dark regions and very strong light regions. I can possibly
07:21even bring that even tighter.
07:23So, now, I'm getting a pretty hard edge, if I wanted to soften that, I could add
07:29a bit of a soft focus or a blur effect, but now I'm going to my Effects list, go
07:35to Track Matte, throw that onto the mixer here, better turn the layer on, I
07:40suppose, as well, and now we've got this rather interesting effect, where we're
07:44getting partial transparency.
07:47Just if I turn on my Track Matte settings here, you can see if I Invert, you can
07:53see what's happening, I'm going to invert this, so I'm seeing the leaves and the
07:57sofa, not a perfect clip, but at least it will illustrate the point.
08:01If I now go back to my Alpha Master, and I may need to just move this over a
08:08little bit, because I need to trim out that little nested sequence, you can see
08:14this region of diagonal lines is telling me that there's no media here, so I
08:18can just snap back to the end of the visible media, and if I just click through
08:23towards the end, there we go, I'm getting the results of my Track Matte key.
08:27So what I've done in my nested sequence is I've taken a clip that has no alpha
08:32at all, I've duplicated it, I've turned one layer into a super high contrast
08:37version of itself, this the bottom, the lower layer here, and then in the
08:41foreground version of the clip, I've just assigned the Track Matte key effect.
08:46Now the Track Matte key will use whatever is below the clip as a reference, and
08:51of course I'm using the same clip, the two items are lined up.
08:54So the combination of high contrast and the Track Matte key is giving me a key
08:59with media that has no alpha originally, so it's kind of a workaround, it's not
09:03quite the same as a Chroma key, but it will do something for you.
09:06Another good piece of use is that the Mask Effect is also supported, and
09:11you'll notice this isn't even a mixer effect, this goes on the video part of
09:16the clip, but the mask effect can generate alpha, it can make regions of your
09:20picture transparent.
09:21If I go into this Mask Effect I've already applied, you can see I've got a very
09:25simple triangle I've created and I've keyframed it to animate across the screen.
09:30And I've set my outside,
09:31outside my selected region is set to Opacity 0.
09:34So now, if I go back to my Master, you can see -- if I can locate that
09:40section, there we go.
09:41I've got this animated mask.
09:42Again, very very powerful, a whole new workflow that's available to you,
09:48because EDIUS 6.5 supports, in certain contexts, using the Alpha channel for
09:55nested sequences.
Collapse this transcript
Which effects support alpha channels?
00:01Once you start working with Alpha and Nested Sequences in EDIUS 6.5, you'll
00:06discover just a world of new workflows available to you.
00:10It's a very, very powerful approach and you're also going to come up
00:15against this barrier of trying to find effects that support the Alpha
00:19Channel information.
00:21If you look down the Effects list, you'll notice that several of the effects
00:25have this exclamation mark on them, which is a warning that Alpha Channel is not supported.
00:30In practice, you'll find that sometimes you can get away with it, and certain
00:35combinations of effects and Alpha Channel information will work, but you'll also
00:40find some that just make no sense at all.
00:42It just isn't coded;
00:43it just isn't designed to support that combination of effects.
00:47You'll notice that all of the Color Correction effects are fine, I've got a lot
00:51of system presets here, but you can see my 3-Way Color Correction, which is the
00:54new 10-bit Color Correction tool, is there.
00:56I've got my YUV Curves which is great.
00:59Things like Anti Flicker for working with interlaced media where you've got
01:03information that's in one field and not in the other.
01:06That's not supported, you'll get some funny results with that one.
01:09Moving down the list you can see things like Emboss, Loop Slide, the Median
01:13Filter, and so on, and so on.
01:15A lot of these don't support the Alpha Channel information.
01:19The Smooth Blur will, which can be pretty useful when you're working with
01:22things like the Track Matte effect and things like the Tunnel Vision and
01:26Strobe, they just won't. And the important ones are if you look down the list
01:30here, you can see my Blend modes are all fine, but the Track Matte key works,
01:35Chroma key and Luma key will not.
01:38Interestingly, as well, you'll notice that the Chrominance filter, one of
01:42my absolute favorites, but in the case of the Chrominance filter, and for that
01:46matter, in the case of the Chroma key, you can set those effects to display
01:51their Alpha Channel.
01:53If I, for example, go to my Nested Sequence here, and let's just pull out a copy
02:00of this clip and let's take off our Track Matte, I'm just going to select this
02:06and hit the Delete key.
02:07Now if I put something like Chroma key on here, of course, this is exactly the
02:12wrong kind of clip to apply a Chroma key to, but if I go into the Chroma key
02:16effect, let's pull these settings on screen here, you'll see one of my options
02:22is Key display, and if I turn on the Key display -- I'll just pull this out of
02:26the way a little, you can see the resulting key.
02:29This is my Alpha Channel displayed as a black and white image.
02:32Now of course, I can then go on to use this, I can do the same thing with the
02:37Chrominance effect as my Track Matte key.
02:41You may get some funny results.
02:43What you may find is that the Chroma key effect, because it does not support
02:47alpha at all, it won't be usable as a Track Matte key, but if you nest the
02:52clip in another sequence, then of course, you're getting the result of that
02:56sequence and you can use it.
02:58I found better results using -- if just click OK here and turn this off, go back
03:04to my Effects, go back to Chrominance, here we go.
03:09This is a video effect, so it's produced from a different part of the media.
03:13If I go in here, I can make a selection Show key, that's not much of a
03:18selection, is it, but you get the idea.
03:20I'm now seeing a black and white image generated from the video part of my clip,
03:25and I can use that as a Track Matte key for the clip.
03:29For myself in getting familiar with using the new Alpha Channel Support in
03:33EDIUS 6.5, I found these combinations of the Track Matte key and the Alpha
03:38Channels views for things like Chrominance and Chroma key, or even Luma key for that matter.
03:43I've found these to be very, very useful as successful workarounds for the limited
03:48range of Alpha channel support for nested sequences.
03:51Nonetheless, even though those limitations exist, it's a fantastic development
03:56for EDIUS 6.5, and I encourage you to explore and experiment and discover what
04:01you can do with this new creative freedom.
Collapse this transcript


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Chad Perkins


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