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V-Ray 2.0 for 3ds Max Essential Training
Illustration by Richard Downs

V-Ray 2.0 for 3ds Max Essential Training

with Brian Bradley

Video: Welcome

Hello and welcome to V-Ray 2.0 for 3ds Max Essential Training. My name is Brian Bradley, and I am going to be guiding you through this breakdown of the essential tools and features found in the V-Ray for 3ds Max Render engine. In this course, we will show you how to install and set up V-Ray as well as locate V-Ray tools and controls in the 3ds Max UI. We will look at some of the V-Ray specific light types available to us, and we will break down V-Ray's versatile Global Illumination engines.
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  1. 4m 50s
    1. Welcome
      1m 1s
    2. What you should know before watching this course
      51s
    3. Using the exercise files
      40s
    4. Workflow options
      2m 18s
  2. 22m 0s
    1. Installing V-Ray
      4m 32s
    2. Setting up V-Ray
      4m 39s
    3. Locating V-Ray's tools and features
      7m 42s
    4. V-Ray's image-saving options
      5m 7s
  3. 25m 52s
    1. Image sampling explained
      3m 23s
    2. Understanding subdivs
      3m 54s
    3. Using the DMC Sampler
      7m 41s
    4. Overview of color mapping
      5m 21s
    5. Understanding the color-mapping modes
      5m 33s
  4. 33m 25s
    1. Introduction to lighting in V-Ray
      3m 12s
    2. Dealing with lighting problems
      8m 9s
    3. Adding a spherical fill light
      9m 7s
    4. Creating a mesh light
      3m 43s
    5. Creating a skylight effect
      5m 10s
    6. Working with the dome light
      4m 4s
  5. 44m 32s
    1. Global illumination (GI) explained
      4m 6s
    2. Understanding primary and secondary bounces
      3m 26s
    3. How irradiance mapping works
      5m 32s
    4. Using irradiance mapping, part 1
      4m 53s
    5. Using irradiance mapping, part 2
      7m 16s
    6. How light cache works
      3m 38s
    7. Using light cache
      7m 37s
    8. Understanding brute force GI
      2m 24s
    9. Using brute force GI
      5m 40s
  6. 38m 52s
    1. Introduction to V-Ray-specific materials
      2m 45s
    2. Creating a diffuse color
      7m 45s
    3. Making reflective materials
      4m 56s
    4. Blurring reflections
      9m 31s
    5. Making clear and colored glass
      8m 39s
    6. Creating a translucency effect
      5m 16s
  7. 25m 11s
    1. Introduction to image sampling
      2m 50s
    2. Using the Fixed-Rate sampler
      6m 37s
    3. How to use the Adaptive DMC sampler
      5m 27s
    4. Working with the Adaptive Subdivision sampler
      6m 59s
    5. Comparing image-sampling renders
      3m 18s
  8. 21m 4s
    1. The physical workflow explained
      2m 37s
    2. Working with VRaySun and VRaySky
      10m 30s
    3. Controlling the VRayPhysicalCamera
      7m 57s
  9. 46m 5s
    1. Depth of field: VRayPhysicalCamera
      6m 28s
    2. Depth of field: using a perspective viewport
      6m 1s
    3. Creating a motion blur effect
      9m 41s
    4. Generating caustic effects
      8m 25s
    5. Using VRayFur
      9m 7s
    6. Stereoscopic 3D rendering
      6m 23s
  10. 33m 58s
    1. Render elements workflow
      7m 34s
    2. Preparing to composite
      2m 22s
    3. Compositing V-Ray elements
      7m 8s
    4. Putting extra elements to work
      6m 20s
    5. Post-lighting a scene
      10m 34s
  11. 14m 0s
    1. Overview of V-Ray RT
      6m 27s
    2. Demonstrating the RT workflow
      7m 33s
  12. 1m 16s
    1. What's next?
      1m 16s

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V-Ray 2.0 for 3ds Max Essential Training
5h 11m Beginner Mar 08, 2012

Viewers: in countries Watching now:

This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.

Topics include:
  • Installing and setting up V-Ray
  • Using the DMC Sampler
  • Understanding color mapping modes
  • Adding a spherical fill light
  • Working with the V-Ray Dome Light
  • Using irradiance mapping and Light cache
  • Creating diffuse color
  • Making reflective materials
  • Creating translucency
  • Ensuring quality with image sampling
  • Controlling the V-Ray physical camera
  • Creating a motion blur effect
  • Compositing V-Ray elements
Subjects:
3D + Animation Rendering Textures Materials Visual Effects
Software:
3ds Max V-Ray
Author:
Brian Bradley

Welcome

Hello and welcome to V-Ray 2.0 for 3ds Max Essential Training. My name is Brian Bradley, and I am going to be guiding you through this breakdown of the essential tools and features found in the V-Ray for 3ds Max Render engine. In this course, we will show you how to install and set up V-Ray as well as locate V-Ray tools and controls in the 3ds Max UI. We will look at some of the V-Ray specific light types available to us, and we will break down V-Ray's versatile Global Illumination engines.

We will make use of the all-important V-Ray material to re-create some useful material types, such as cloth, reflective metals, and glass, and then we'll put some of V-Ray's effects tools to work creating powerful in-render effects, such as Depth of Field, Motion Blur, and Caustics. If you're ready to build up your rendering skills, let's go ahead and dive right in.

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