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As V-Ray is a third-party plug-in renderer for Maya, and not a part of the base package, a good starting point for our course would be to quickly deal with installation of the renderer, and its license server. This is a pretty straightforward process that simply requires we follow some onscreen instructions. Of course, first of all, we need to download our V-Ray executable, our install file, so let's pull up our Web browser, and we need to go to www.chaosgroup.com.
Once there, of course, we need to use our login to enter the site. Having done that, we can come to the Download section, and choose the appropriate version of V-Ray. So we want to go to the V-Ray for Maya section, and now we'll just choose the particular version of V-Ray for the version of Maya that we want to work with. In this case, we are working with Maya 2012, the 64-bit version, so we're just going to click to download that particular file. Of course, we want to save the file to disk, so we're going to click OK, and now we'll just wait for the download.
So with our download complete, I'm just going to double-click to run the ZIP executable. This, of course, opens it up inside of our Downloads folder, and I'm just going to make certain that, first of all, we run the V-Ray for Maya install. Of course, we're going to need to come back and run our V-Ray License Server install as well, so let's just double-click to run that. Now we get the actual V-Ray installer dialog, and from here, it really is a matter of just simply following through some recently simple steps.
If we click Next, we come to our end user license agreement; click Agree to that. also our end user software license agreement; agree to that. Now we come to choose the installation type that we want to work with. We can install a full version of V-Ray, and the V-Ray stand alone renderer, or we can just install the stand alone version on its own. I'm going to stick with the Full selection, and click Next. Now we need to choose the installation folders; we need to make certain that we are installing to the correct root folders for our Maya application, and its plug-in folders.
These are the Autodesk defaults, so unless you change the path for your Maya install, then these should work absolutely fine for you. Once you have reviewed these, and set them up correctly, again, click Next, and now V-Ray will install. Another Next, and we come to the final screen for the V-Ray install. Now, one option we have here is to open the changelog file. I would recommend that you take a look at this read me file. It is a way of keeping up to date with what is going on inside your current version of V-Ray. For the moment, though, I'm just going to uncheck that, and click Finish. We select our V-Ray license server information.
Now, generally speaking, the defaults work just fine, so again, I'm going to click OK, and now our settings have been updated, and we can click OK to that. Now, of course, we need to run our V-Ray license server install, so again, I'm just going to double-click to run this particular install, and once again, select Run, and run through the series of instructions inside of the V-Ray License Server install dialog. So again, just clicking Next, Agree to the License Server Agreement, choose the path that we want to install to, click Next, and a very quick install later; we can finish out that particular install, and that's it.
We're done. We have now set up V- Ray as a render engine for Maya. Now obviously, we have dealt here with a very straightforward single Windows workstation install. If we have a different operating system, or we need a more complex network setup, or indeed, if we are wanting to configure multiple machines to work as network render slaves, then we may need to check out the V-Ray documentation found at spot3d.com. In fact, if we just come to our browser, and go to that particular Web site, you can see here we have the V-Ray for Maya official help index.
In here, we have lots and lots of information regarding V-Ray, particular with regard to any installation problems that we may be running into. Well now that we have completed that, time now to move on to setting up V-Ray as our default production renderer inside of Maya.
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